Whitefox789 Posted March 3, 2014 Share Posted March 3, 2014 I ask all of our designers, area or narrative, to provide responses that they feel would spring to various characters' minds. I encourage them to make heavy use of our personality reputation system, but only to provide specific types of responses when they feel like they would naturally flow from the conversation. This means that when it doesn't seem like the character would naturally say something witty or cruel (for example), we don't try to force that reply into the node. We do try to provide regular "play it straight" replies so the player doesn't feel shoehorned into picking an uncharacteristic response. That said, occasionally those responses are in tense or crazy situations and will earn you a reputation for being stoic. The important thing is to give the player a good range that feels appropriate and entertaining, then work out the gameplay implications as a secondary concern. Would you say the spreading of reputation would be dependent not only on the location but also on the position/rank of the individual you do a task for? For example, if I had a character that saved a king from being assassinated, naturally you would get into his good graces and word about your deed would spread far wide. Now lets say I helped out a man who lives outside of society from getting eaten by a group of wild animals, I wouldn't expect to have my reputation rise too much or even at all. 3- i don't like dialogues that keep going back to a higher node. it should be a conversation with a beginning and an end. you shouldn't be able to ask 100 things from someone and keep asking them over and over again. dialogue should pay like a resource. you can get specific information from people, but only a set amount. if you want new information you have to ask a new person. What if 'you' missed a detail during one of the questions your character asked? Usually the highest dialogue node is along with lines of, "Is there something else you wanted to ask?" I mean can you honestly tell me in real life you have never said, "Can you please repeat that?" or if someone asks you to do something and you go back to follow up with them on how your doing that task to make sure its what they wanted. 2 Link to comment Share on other sites More sharing options...
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