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I don't get the issue with QTEs. They may not be optimal gameplay, but they usually fit the game they are implemented in.

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I don't get the issue with QTEs. They may not be optimal gameplay, but they usually fit the game they are implemented in.

QTEs as a gameplay mechanic is alright; QTEs as the arbiter of winning or losing is a pain in the ass, specially when the game has nothing to do with them and they are just there to make killing bosses cinematic.

 

The best analogy I came up with to explain why QTEs are bad is this:

Imagine a fast track runner; is objective is getting from point A to B as fast as possible. With some effort they are on first place and just when they are about to get to the finish line some idiot throws a bunch of garbage on the track. Suddenly they have dodge all that crap and stay on their feet or they will lose the race.

 

That's QTEs, crap they throw in between the player and their objectives.

 

On the note of bad mechanics; rolls are the worst mechanic conceived for a game ever.

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I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

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I don't get the issue with QTEs. They may not be optimal gameplay, but they usually fit the game they are implemented in.

Mashing a button as fast as you can until you develop a blister fits no game I've ever played, nor does it qualify as gameplay under any definition my brain can come up with.  The timing type QTEs can be fine, or even of value, when used sparingly, and either in optional mini-games, or as a way of determining whether you get  bonus or not, not as a live or die mechanic.

Edited by Keyrock
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You mean dice rolls, or Batman/The Witcher2 "roll around the battle field constantly is needed" rolls?

Edited by Hassat Hunter

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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I don't get the issue with QTEs. They may not be optimal gameplay, but they usually fit the game they are implemented in.

 

They're self-defeating. The whole point is that you get to watch your character do Cool Stuff, but end up not being able to jizz all over yourself about the coolness of your character, because you're too busy with the button-mashing to notice what's going on outside the button prompts themselves.

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"Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."

 

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The worst is when I expect a calm cutscene to watch, and take a grab a drink or something to eat during it, then suddenly have to press some button.

Usually resulting in me dying since I have my hands full...

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^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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The game I've played that handled QTEs the best I've ever seen is The Last Remnant.  You never know when they're going to happen, the timing on them can be wildly different, from hit the button within a split second, to wait a couple seconds to hit the button, they never do the crappy mash the button as fast as you can variety, and the mechanic serves only as a means to get a counter on some blocks, or to get an extra critical effect on some attacks.  If you fail the QTE, you just don't get the bonus effect, the game moves on. 

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You mean dice rolls, or Batman/The Witcher2 "roll around the battle field constantly is needed" rolls?

Dice rolls, the others are dodge rolls.

 

Edit: The Last Remnant sucks, what kind of cruel game punishes you for grinding? That's like punishing you for playing the game.

Edited by Orogun01

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

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Edit: The Last Remnant sucks, what kind of cruel game punishes you for grinding? That's like punishing you for playing the game.

 

Excessive grinding should be punished.  Those that engage in it deserve any pain that it brings.  :p

 

It's not so much that The Last Remnant punishes grinding as much as the leveling and scaling system is quite cryptic and poorly explained in the game.  Grinding can actually be somewhat beneficial, but only if you understand the system well (good luck with that, there are some 5000+ word wikis I can point you to) and grind with specific goals in mind.

Edited by Keyrock
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There's a lack of good Tolkien-esque fantasy cRPGs, and an even greater lack of good medieval non-fantasy cRPGs.

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There's a lack of good Tolkien-esque fantasy cRPGs, and an even greater lack of good medieval non-fantasy cRPGs.

I'd be just as happy if another Tolkien-esque game of any variety never gets made ever again.

:devil:

Edited by Keyrock
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There's a lack of good Tolkien-esque fantasy cRPGs, and an even greater lack of good medieval non-fantasy cRPGs.

I'd be just as happy if another Tolkien-esque game of any variety never gets made ever again.

:devil:

 

The thing is though, Tolkien-eqsue doesn't just mean elves and orcs. World of Warcraft has elves and orcs and it's not even remotely like Tolkien's work. There are suprisingly few good cRPGs in the same style and level of quality as Tolkien.

Edited by Piccolo

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There's a lack of good Tolkien-esque fantasy cRPGs, and an even greater lack of good medieval non-fantasy cRPGs.

I'd be just as happy if another Tolkien-esque game of any variety never gets made ever again.

:devil:

 

The thing is though, Tolkien-eqsue doesn't just mean elves and orcs. World of Warcraft has elves and orcs and it's not even remotely like Tolkien's work. There are suprisingly few good cRPGs in the same style and level of quality as Tolkien.

 

I understand, and I stand by my statement.  High fantasy, in general, is far and away the most played out setting in RPGs, and video games in general.  There are so many other great settings that have barely, if at all, been explored.  Let's make some games in those settings and give high fantasy a rest for a good long while.

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There's a lack of good Tolkien-esque fantasy cRPGs, and an even greater lack of good medieval non-fantasy cRPGs.

I'd be just as happy if another Tolkien-esque game of any variety never gets made ever again.

:devil:

 

The thing is though, Tolkien-eqsue doesn't just mean elves and orcs. World of Warcraft has elves and orcs and it's not even remotely like Tolkien's work. There are suprisingly few good cRPGs in the same style and level of quality as Tolkien.

 

I understand, and I stand by my statement.  High fantasy, in general, is far and away the most played out setting in RPGs, and video games in general.  There are so many other great settings that have barely, if at all, been explored.  Let's make some games in those settings and give high fantasy a rest for a good long while.

 

Yeah, nowadays is so common that there are cliches about the high fantasy races and what not.


I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

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The thing is though, Tolkien-eqsue doesn't just mean elves and orcs. World of Warcraft has elves and orcs and it's not even remotely like Tolkien's work. There are suprisingly few good cRPGs in the same style and level of quality as Tolkien.

 

Utterly unsurprising I would say.  One of the reasons people keep trying to imitate LOTR is because no one has succeeded yet.  If ONE game were ever made that came up to the quality of LOTR, I would never feel the need to play another high fantasy game ever again.

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There's a lack of good Tolkien-esque fantasy cRPGs, and an even greater lack of good medieval non-fantasy cRPGs.

I'd be just as happy if another Tolkien-esque game of any variety never gets made ever again.

:devil:

 

The thing is though, Tolkien-eqsue doesn't just mean elves and orcs. World of Warcraft has elves and orcs and it's not even remotely like Tolkien's work. There are suprisingly few good cRPGs in the same style and level of quality as Tolkien.

 

I understand, and I stand by my statement.  High fantasy, in general, is far and away the most played out setting in RPGs, and video games in general.  There are so many other great settings that have barely, if at all, been explored.  Let's make some games in those settings and give high fantasy a rest for a good long while.

 

I wouldn't exactly call Tolkien's work "high fantasy", though.

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"Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."

 

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- Final Fantasy X-2 and XIII are actually awesome games :p

- Final Fantasy VI is one of the most boring jRPGs I have ever played :devil:

- Elves are awesome :fdevil:

- High magic fantasy setting is the best setting for RPG :biggrin:

- Western RPG makers should learn from their Japanese counterparts, how to properly model armors, weapons and haircuts :w00t:

- EDIT: AD&D 2nd Edition is the best ruleset used in CRPGs :aiee:

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- Magic sucks. It's like the scientology of games. Plothole? Use the magic excuse! Bad game design? Solve it with magic!! Gameplay not up to scratch in your **** game? USE MORE ****ING MAGIC

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There is no singular definition of what it means to be an RPG nor what it means to truly roleplay.

 

This is the blasphemous opinions on CRPGs thread. The iconoclastic opinions on CRPGs thread is through the other door.  :shifty:

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- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

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I wouldn't exactly call Tolkien's work "high fantasy", though.

 

 

The movies aren't. The books are.  


All Stop. On Screen.

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The eternity engine was terrible at everything other than plot, which is why it is sad most of the games made on it didn't have any.

Real time combat is terrible.

Icewind dale was terrible.

Baldur's Gate was highlander in a wizard hat.

BG2 mage duels were terrible.

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There is no singular definition of what it means to be an RPG nor what it means to truly roleplay.

 

QFT. I often say to people "no one can define my RPG experience for me" and what one person enjoys or likes to be included in a particular game doesn't mean another person will want. But there is no right and wrong, its a personal choice

Edited by BruceVC

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- Magic sucks. It's like the scientology of games. Plothole? Use the magic excuse! Bad game design? Solve it with magic!! Gameplay not up to scratch in your **** game? USE MORE ****ING MAGIC

Magic is awesome, writers suck.

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I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

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