Death Machine Miyagi Posted February 16, 2014 Share Posted February 16, 2014 (edited) So they're saying 'class problems' will be explored. Kinda makes me curious, since that isn't a common issue for RPGs to tackle. For one thing, since we'll apparently be getting a stronghold from which we'll be able to tax people, I suppose the PC's position in any class dispute would lean by default to alliance with whatever landowning class might exist. I'm curious as to whether that will be acknowledged. Will our control of a stronghold be a source of friction with anyone displeased with their low position in the social order? If we side with the disenfranchised in some dispute, will that mean being called a traitor by other landowners? Will it be made uncomfortable for us if we're playing a despised race, like the Orlans, and yet find ourselves in a position of political power? For another, despite the tongue-in-cheek thread title, we're dealing with a pre-industrial society hovering around the equivalent of the Renaissance. As such, I suppose a major theme could be the slow emergence of a strong middle class displacing the traditional aristocracy as the most powerful force in the social structure. Perhaps that's what they mean by 'class problems'. If so, will our stronghold again mean we're aligned by default with the decaying landowning class, as against a newly strengthened merchant class? Perhaps all of the above is too weighty for a game of this sort, but I've always been encouraged by J.E. Sawyer's apparent depth of historical knowledge in some of his past responses to questions. I like to think the designers, free to make their game however they like without outside intervention, want to make a world that feels real in a way that isn't typical of fantasy games, or even games in general. A world where there are genuine-feeling social issues, with genuine-feeling historical roots, and without simple answers to the complex question it raises. But perhaps I'm in a minority. What does everyone else think of the idea of P:E tackling 'class' issues? Do you think it will be an important part of the game, and if it is, is that a good thing or a bad thing? Edited February 16, 2014 by Death Machine Miyagi 7 Álrêrst lébe ich mir werde, sît mîn sündic ouge siht daz here lant und ouch die erde, der man sô vil êren giht. ez ist geschehen, des ich ie bat: ích bin komen an die stat, dâ got menischlîchen trat. Link to comment Share on other sites More sharing options...
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