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I don't mind adding something like this if it makes sense. Just adds another layer to the game. But if it's just tacked on as some buffing and debuffing mechanic without mentioning any of the social issues these drugs produce in the world, then just leave it out. Adding some additional dialogue options for drug addicts would be cool as well, but that might be going too far (only saying that because of budget/time restraints).

<sigh> Just imagine few additional AAA millions thrown at writers <sigh>

Ah well, it's already a dream coming true so... who knows.

 

 

It could be a dream within a dream :w00t: ... Actually let's stick to the one.  :unsure:

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Does Earl Grey count as a drug? If so I shall be a vicarious abuser.

My dear misguided Nonek, it's a common knowledge that green tea is superior in every way to the ovestated earl grey. And please, don't even start with it's being suitable for a refined gentleman - I heard that already and the fact I'm foreigner (thus supposedly accustomed to the bland tastes of green tea) doesn't make your unreasonable opinion any more valid ;)

 

Diclamer for those unfortunate enough (as I bet Nonek understood the joke): GO PLAY ARCANUM :D

And I love earl grey. Coincidentally I'm sipping one at the very moment. Hmmm...

 

I doubt he gets it, he is English and you NEVER joke about tea with them :shifty:

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"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

 

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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Does Earl Grey count as a drug? If so I shall be a vicarious abuser.

My dear misguided Nonek, it's a common knowledge that green tea is superior in every way to the ovestated earl grey. And please, don't even start with it's being suitable for a refined gentleman - I heard that already and the fact I'm foreigner (thus supposedly accustomed to the bland tastes of green tea) doesn't make your unreasonable opinion any more valid ;)

 

Diclamer for those unfortunate enough (as I bet Nonek understood the joke): GO PLAY ARCANUM :D

And I love earl grey. Coincidentally I'm sipping one at the very moment. Hmmm...

 

I doubt he gets it, he is English and you NEVER joke about tea with them :shifty:

 

You Jonny Foreigners and your attempts to undermine the British by luring them away from the Proper Drink that is Tea!  You know that the strength of the British comes from the increased Moral Fibre gained by drinking tea mixed with cow's milk and have attempted to lure patriotic citizens away with your pansy drinks, we all know the British Empire would never have fallen had so many of us not been lured by the foul elixirs such as coffee!  Fortification of Moral Fibre by tea has been shown to increase combat effectiveness by 20% as you will all find out when the new British Space Empire (BSE) arises and the planet of Didcot is founded!!!

 

The Tea Must Flow!!!

 

%7B705AD64D-65F1-4632-90DF-524BCABCB317%

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"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

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Does Earl Grey count as a drug? If so I shall be a vicarious abuser.

My dear misguided Nonek, it's a common knowledge that green tea is superior in every way to the ovestated earl grey. And please, don't even start with it's being suitable for a refined gentleman - I heard that already and the fact I'm foreigner (thus supposedly accustomed to the bland tastes of green tea) doesn't make your unreasonable opinion any more valid ;)

 

Diclamer for those unfortunate enough (as I bet Nonek understood the joke): GO PLAY ARCANUM :D

And I love earl grey. Coincidentally I'm sipping one at the very moment. Hmmm...

 

I doubt he gets it, he is English and you NEVER joke about tea with them :shifty:

 

You Jonny Foreigners and your attempts to undermine the British by luring them away from the Proper Drink that is Tea!  You know that the strength of the British comes from the increased Moral Fibre gained by drinking tea mixed with cow's milk and have attempted to lure patriotic citizens away with your pansy drinks, we all know the British Empire would never have fallen had so many of us not been lured by the foul elixirs such as coffee!  Fortification of Moral Fibre by tea has been shown to increase combat effectiveness by 20% as you will all find out when the new British Space Empire (BSE) arises and the planet of Didcot is founded!!!

 

The Tea Must Flow!!!

 

%7B705AD64D-65F1-4632-90DF-524BCABCB317%

 

 

You funny :lol:

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"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

 

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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Does Earl Grey count as a drug? If so I shall be a vicarious abuser.

My dear misguided Nonek, it's a common knowledge that green tea is superior in every way to the ovestated earl grey. And please, don't even start with it's being suitable for a refined gentleman - I heard that already and the fact I'm foreigner (thus supposedly accustomed to the bland tastes of green tea) doesn't make your unreasonable opinion any more valid ;)

 

Diclamer for those unfortunate enough (as I bet Nonek understood the joke): GO PLAY ARCANUM :D

And I love earl grey. Coincidentally I'm sipping one at the very moment. Hmmm...

 

I doubt he gets it, he is English and you NEVER joke about tea with them :shifty:

 

You Jonny Foreigners and your attempts to undermine the British by luring them away from the Proper Drink that is Tea!  You know that the strength of the British comes from the increased Moral Fibre gained by drinking tea mixed with cow's milk and have attempted to lure patriotic citizens away with your pansy drinks, we all know the British Empire would never have fallen had so many of us not been lured by the foul elixirs such as coffee!  Fortification of Moral Fibre by tea has been shown to increase combat effectiveness by 20% as you will all find out when the new British Space Empire (BSE) arises and the planet of Didcot is founded!!!

 

The Tea Must Flow!!!

 

 

 

 

You funny :lol:

 

Funny?!  I'm being completely serious man!

 

On a completely unrelated side note, here's a pic of me in uniform.

 

phoca_thumb_l_officer%20rimmer.jpg

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"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

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Does Earl Grey count as a drug? If so I shall be a vicarious abuser.

My dear misguided Nonek, it's a common knowledge that green tea is superior in every way to the ovestated earl grey. And please, don't even start with it's being suitable for a refined gentleman - I heard that already and the fact I'm foreigner (thus supposedly accustomed to the bland tastes of green tea) doesn't make your unreasonable opinion any more valid ;)

 

Diclamer for those unfortunate enough (as I bet Nonek understood the joke): GO PLAY ARCANUM :D

And I love earl grey. Coincidentally I'm sipping one at the very moment. Hmmm...

 

I doubt he gets it, he is English and you NEVER joke about tea with them :shifty:

 

 

My dear Sir, how could one concievably fail to peruse Tarant's finest purveyor of oddities and otherworldly's that is HT Parnell's? Why the gentleman has on display a two headed cow, along with the Mr. Thelonius Remmington Garfield the Third that we are currently discussing.

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Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

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The way I always wished addiction would occur in games as follows:

When addicted to a substance your character would be unable to trade, sell, or drop it.
If you came across it in a dungeon or something you'd instantly pick it up and if needed would drop an item to keep it.
If you came across an NPC who was selling it you'd buy it instantly and sell items you had in your inventory if you needed gold to afford it.
If you had a quest where one of the reward options would be the substance in question you'd be forced to take that option.
If you went too long without using it you'd get a negative debuff to stats or exp gain. Some areas (vault city-ish) would be harder to access with contraband on you if you had any.
Becoming an addict would be permanent short of a quest chain of some sort a-la the Jet cure in Fallout 2.

Now to make up for these draw backs I'd like them to have some sort of in game benefit. Either combat related or even worked into the game where you might gain some sort of underworld reputation for using drugs in public places and the like. Also since these are somewhat extreme levels of addiction in terms of what your character would be doing I don't think getting the 'addict' status should be a simple matter. I mean sure, having a small chance to become a complete addict after the first use is a nice touch, but otherwise you should have to use it quite a bit before these game play changes start to take effect.

Edited by Pshaw
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K is for Kid, a guy or gal just like you. Don't be in such a hurry to grow up, since there's nothin' a kid can't do.

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Heh, but on the more serious note - I can't stop but fantasize about getting psychically addicted to svef and particullary it's "soul seeing" effect. Because I don't know - one's longing for his dead wife trope?

In fact wouldn't such a thing be an obvious work-risk at least among those studying, manipulating or harvesting souls (imagine a shelter for old cipher junkies and all that)?

Again, hard to find a reason to use some drug when all reasons that make sense won't apply to your character.  You are a "watcher" you can probably already see souls on your own just fine so why take a drug to help see souls?

 

Like I said I have no problems with them being in game.  I just don't understand why people want to play a character addicted to them.  On a min maxer perspective they are always bad because you always have a negative side effect if you aren't using them and the negatives ALWAYS out weigh the normally minor benefits.  On a role play perspective it seems hard to find a reason a "main character" would even need drugs to begin with.  Look at Geralt.  He takes potions and "drugs" sure.  However they are also non habit forming, he is immune to most poisons because of rituals he went though so there are no penalties to them, and if you read the books he only ever uses them to combat severe magical or monstrous threats.  He doesn't use them casually and he doesn't "need" them day to day.  So he is actually the anti example of a PC drug user, especially since almost no one knows how to make his "drugs" and most of them are lethal to normal people. 

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The way I always wished addiction would occur in games as follows:

 

When addicted to a substance your character would be unable to trade, sell, or drop it.

If you came across it in a dungeon or something you'd instantly pick it up and if needed would drop an item to keep it.

If you came across an NPC who was selling it you'd buy it instantly and sell items you had in your inventory if you needed gold to afford it.

If you had a quest where one of the reward options would be the substance in question you'd be forced to take that option.

If you went too long without using it you'd get a negative debuff to stats or exp gain. Some areas (vault city-ish) would be harder to access with contraband on you if you had any.

Becoming an addict would be permanent short of a quest chain of some sort a-la the Jet cure in Fallout 2.

 

Now to make up for these draw backs I'd like them to have some sort of in game benefit. Either combat related or even worked into the game where you might gain some sort of underworld reputation for using drugs in public places and the like. Also since these are somewhat extreme levels of addiction in terms of what your character would be doing I don't think getting the 'addict' status should be a simple matter. I mean sure, having a small chance to become a complete addict after the first use is a nice touch, but otherwise you should have to use it quite a bit before these game play changes start to take effect.

 

You've raised some good ideas, nice one :)

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

 

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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Heh, but on the more serious note - I can't stop but fantasize about getting psychically addicted to svef and particullary it's "soul seeing" effect. Because I don't know - one's longing for his dead wife trope?

In fact wouldn't such a thing be an obvious work-risk at least among those studying, manipulating or harvesting souls (imagine a shelter for old cipher junkies and all that)?

 

.  I just don't understand why people want to play a character addicted to them. 

 

 

Cause they feel gooooooooood :aiee:

 

But also I'm saying you don't have to be addicted to them, this only happens through sustained and heavy use in the game. Another consideration is if  you were involved in some epic quest where death lies behind every corner and fate of the world rests on your shoulders I'm when sure when you went to towns or could rest hedonism and an excessive lifestyle would be common. You would probably do this as form of relaxation and to get your mind off the reality and responsibility that faces you...well it could be one avenue to take your mind off things ?

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

 

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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With Fighters being basically target dummies and recieving so much damage perhaps one might become addicted to some form of pain relief, and this escalates into either rejecting the addiction or embracing it, with appropriate characterisation and modifiers. And who could blame the individual for falling back on such measures when dealing with pain, though of course there should be an option for developing a stiff upper lip to deal with such things.

Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

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Again, hard to find a reason to use some drug when all reasons that make sense won't apply to your character.  You are a "watcher" you can probably already see souls on your own just fine so why take a drug to help see souls?

 

Why does students, so often very inteligent and capable ones do drugs? Why does corporate yuppies, those on top, already being definition of a success do drugs? Why soldiers, specialist, trained so hard to cope with death (on the both sides of barrel so to speak) do drugs?

Why so many other do drugs? In that example, it's because they strive to be even better.

 

Through my life I was led to believe, that a "fun" or "boredom" are not always the factor. And if we'll look at drugs in the wider perspective (coffee, anti depressants, pain killers etc) then we get few more reasons for even a fictional character becoming addicted.

 

And I made it clear here that in almost every playthrough of Fallout 1 & 2 I steered clear from jet, because of how damn addictive and hard to shake off it was, so it isn't a matter of "I want to do them". I'm merely saying, that their mechanics and implementation are in most cases juvenile, broken. Thus being nothing more than another incarnation of magic potion (wisely pointed out as a disguise for drugs themselves by Keyrock).

 

And to address Geralt - while mentally a perfect human being that I would strive to be, physically he's a mutant and that's the main if not the sole reason drugs do not become a habit for him. On the other hand you have Regis a former blood addict and fisstech is widely known and used (even by Ciri, though involuntarily, for making her more reckless fighter) so I'm not sure if immune by default Geralt is a good example while discussing the role and impact of drugs.

Edited by milczyciel
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"There are no good reasons. Only legal ones." - Ross Scott

 It's not that I'm lazy. I just don't care.

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I made a point in F:NV not to do drugs, because it's so easy to get addicted. Once I learned how easy it was to kick the habit for a few bottlecaps, I used buffout whenever my carrying capacity was lowered.

 

I'd like the idea of beneficial effects decreasing with increased use (for potions and the like) as you develop a dependency you also develop a tolerance.

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Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
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Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.

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