Lephys Posted January 14, 2014 Share Posted January 14, 2014 (edited) Concentration is similar to Concentration in 3E/3.5 (somewhat similar to Poise in Dark Souls) but it is for everyone, not just spellcasters. Concentration prevents you from playing hit reactions when you take damage. If you cannot maintain Concentration, you will play a hit reaction and your attack/reload/spell is interrupted. We're still defining the system (in fact, I was messing around with the formulae before I sat down), but that's the general idea. In the new scheme, Might affects damage/healing whether it's a single application or over time. Penetration is something we may or may not use in conjunction with an inherent Penetration value on weapons and other attacks that cause damage. I'm leaning toward "not" right now. I know it's not finalized, but I like where it's going. I still have a minor qualm about one stat (Might) making, say, a Wizard both produce quite damaging spells/non-physical effects AND swinging a mace way harder. I'm fine with some physical feat being checked against EITHER mental power or physical power (for that aspect to be shared -- power is power, after all), but I just feel like any potent character now is ambiguously powerful; it kinda tosses out the physical/mental distinction, is all. I get it, though. From a stats-and-effects standpoint. It works really well. I just wish there was a better way to do it, to maintain that distinction. I know, I'm a hopeless idealist. i think you missunderstand something healing does not mean how much hp or stamina a cleric restores with a spell, it means how much hp you naturaly regenerate when you rest. so it rightfully belongs to might the ruins screenshot screams DRAGON FIGHT!!! Really? I was under the impression it was the other way around. Otherwise, NOTHING would affect healing potency from spells/abilities. "Oh, you have 1,000 Might, so you can produce the most powerful lightning bolt ever! But, if you cast a spell that uses healing energy instead of lightning energy, it's still only going to heal for like 6 Stamina!" That just seems weird. Also, why would your physical/non-physical power just cause your cells to knit themselves back together faster than other people's? What does your ability to generate power/force have to do with your ability to regenerate? Edited January 14, 2014 by Lephys 2 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
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