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Update #70: New Year Project Update

Pillars of Eternity Brandon Adler Project Update Features Concepts Areas UI Creatures

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#41
tajerio

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I'm loving the tweaks to the attribute system, particularly since it's clear that some changes were made at least partly in response to reasoned feedback from the fanbase.  That's the glory of direct developer-customer relations! 


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#42
ItinerantNomad

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Josh, please describe the stats if possible. I don't know what concentration is, whether healing is based on spells/abilities that case healing, per-time unit healing for stamina/health or both, etc. is penetration different from the DT piercing? interrupt is what exactly, spell interruption?

 

Concentration is similar to Concentration in 3E/3.5 (somewhat similar to Poise in Dark Souls) but it is for everyone, not just spellcasters.  Concentration prevents you from playing hit reactions when you take damage.  If you cannot maintain Concentration, you will play a hit reaction and your attack/reload/spell is interrupted.  We're still defining the system (in fact, I was messing around with the formulae before I sat down), but that's the general idea.

 

In the new scheme, Might affects damage/healing whether it's a single application or over time.  Penetration is something we may or may not use in conjunction with an inherent Penetration value on weapons and other attacks that cause damage.  I'm leaning toward "not" right now.

 

I see. So perhaps interrupt and conentration go hand in hand? So far, a great idea.


Edited by ItinerantNomad, 14 January 2014 - 03:07 PM.


#43
Baliw702

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Love the UI but would love a space or two after the non percentile stats so it gets aligned:

 

+26% Damage and Healing

+28% Stamina and Health

+18    Accuracy

+24% Penetration and Interrupt

+75% Duration and Area of Effect

+36    Concentration


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#44
martix

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It's shaping up to be really cool.

Gazing at the (awesome) character sheet, for a second I thought to myself "MIG? What stat is that?" ... then I realized it was Might and rolled my eyes at myself.

 

Graphically I like the game more and more as we get more visuals. Subtle sometimes, yet also very grand. And I love the rocks/walls/stone floor textures in the arena-like first screenshot.

Same... hehe.

Given modding I'd probably jump at the chance to make em the standard stats. Or not.... we'll see how 1-to-1 they are.



#45
sesobebo

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those pictures...

they need NSFW tags. :sorcerer:

 

 

 

 

edit: and i don't mean the banshee pics.


Edited by sesobebo, 14 January 2014 - 03:38 PM.


#46
J.E. Sawyer

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Josh, please describe the stats if possible. I don't know what concentration is, whether healing is based on spells/abilities that case healing, per-time unit healing for stamina/health or both, etc. is penetration different from the DT piercing? interrupt is what exactly, spell interruption?

 

Concentration is similar to Concentration in 3E/3.5 (somewhat similar to Poise in Dark Souls) but it is for everyone, not just spellcasters.  Concentration prevents you from playing hit reactions when you take damage.  If you cannot maintain Concentration, you will play a hit reaction and your attack/reload/spell is interrupted.  We're still defining the system (in fact, I was messing around with the formulae before I sat down), but that's the general idea.

 

In the new scheme, Might affects damage/healing whether it's a single application or over time.  Penetration is something we may or may not use in conjunction with an inherent Penetration value on weapons and other attacks that cause damage.  I'm leaning toward "not" right now.

 

I see. So perhaps interrupt and conentration go hand in hand? So far, a great idea.

 

 

Yes.  Interrupt and Concentration are opposed.


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#47
BillyCorgan

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It looks so good, thanks !
Now I can go to sleep and sweet dreams ! (yes, it's past midnight in France)
 
Keep it up !
^^


#48
ItinerantNomad

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Beautiful. I think the attributes are finally getting somewhere. Look forward to playing with these mechanics. Keep up the great work. Upping my pledge to collector's edition soon. :)

 

Speaking of which, would like to hear what you guys decided about the stretch goals.


Edited by ItinerantNomad, 14 January 2014 - 03:16 PM.


#49
TreebeardTheEnt

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Could the abreviation for concentration be changed, i can't help but see constitution when i see CON.



#50
TheRealJayDee

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Great update!  :sorcerer:

 

Like some others here I do have the problem of not being able to access the Backer Portal. Depending on which link in the update I click I get a "403 Forbidden" or a "404 Not Found". 



#51
Valorian

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I prefer the new attribute (effects), although I'd rather see strength than might.

 

I'd shuffle effects a bit:

 

Strength (or Might): +damage for physical attacks, area of effect and duration for magical attacks

 

Intellect: +healing and damage for magical attacks, area of effect and duration for physical attacks

 

And even:

 

Dexterity: +accuracy for physical attacks, +penetration and interrupt for magical attacks

 

Perception: +accuracy for magical attacks, +penetration and interrupt for physical attacks

 

 

 

This way everything is covered and some diversity is achieved.

 

An "iconic" wizard with high Intellect and Perception, but mediocre Strength and Dexterity, will deal lots of damage and be very accurate with his spells.

Once he switches to fighting with weapons.. he will be bad.

In the current system he needs Might and Dexterity for magical damage and accuracy, but these attributes also affect damage and accuracy with weapons.

 

I guess I'd just like attributes to differentiate physical and magical attacks and reflect their uniqueness.

 


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#52
Jarrakul

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This is very nice. I love the Twin Elms ruins (seriously, you guys make Skyrim look ugly) and the Cean Gwla looks awesome even at Alpha quality. But the thing I like most here is the character sheet. Everything is clear, well laid out, and extremely transparent. I love that the basic stats screen has that much detail about exactly where different modifiers are coming from, and I also love that there's a detailed stats tab for people who want even more info (as I surely will). Well done, guys.



#53
milczyciel

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Backer portal is down again, no surprise here ;) Luckily I've filled up all the surveys at the time of the last update.

Love the artwork and can't disagree about Engwithan ruins being a perfect place for an epic fight.

 

Still... <sigh>

I don't want to do it so much, yet I fill someone have to point it out anyway. Even if it will make me look like some kind of nitpicky creep/perv.

...god damn it

 

Please, please take a second look at that banshee-like render and ask yourself if her breasts should be so... well... good looking :| Especially if we consider she's not a vampire-like undead and by all means should be repulsive and not at all... titillating. The concept art looks far more convincing, coherent and (god I hate to use that word) "mature" that the in-engine model.

 

Sorry about that, don't want to make anyone responsible for that particular piece feel bad... I hope it's just my ****up interpretation, but I seriously get those "heeey, boobies" vibes from the render, and frankly, I don't like it :(

There's always hope, that even if it's final, it won't be so eye-catchy after being scaled down to the actual in-game size.

Just... give it a second thought, please.

 

Disclaimer for those who would like to make some wild assumptions about me.

If I sound like I'm aroused, then let me tell: NO I'm not, it's just my poor English. What I feel could be described as "surprised" by the direction you (in my interpretation) choose. Maybe even bit disappointed.


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#54
J.E. Sawyer

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It's not particularly eye-catching in-game from the isometric perspective IIRC.



#55
Tauron

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That ancient ruin...beautifull.

 

Looks very good. Fan of UI, wooden frame and old paper, ahh we going back to the roots indeed. It may be alpha, but imo it is developing nicely.

 

I think it is cool how your artists manage keep it so close to concept art whn making 3D modells based on it. Imo banshee is a wraith,ghost, a creature betwean worlds, belonging neither here nor there yet...maybe should be bit more translucent?

 

Keep it good...next phase give us spell info and effects so we can rant about it.


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#56
Sheikh

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I was doubting you guys were gonna show the UI this early but Im delighted you did. The part just below the portrait looks alpha to me the rest is all good already.

 

Also the gods, awesome. I actually never knew anything about dnd gods so hopefully in this game I can know the gods and actually declare each of my character to follow one. Looking forward to that.

 

Perhaps the strong blue glow is odd about the banshee. I personally would prefer it to look more conservative.


Edited by Sheikh, 14 January 2014 - 03:22 PM.


#57
J.E. Sawyer

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Imo banshee is a wraith,ghost, a creature betwean worlds, belonging neither here nor there yet...maybe should be bit more translucent?

 

We will probably be working on a shader soon to make ghosts/spectres etc. appear more appropriately... spectral.


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#58
Gumbercules

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Wow, everything looks terrific! The art, both in-game and concept, looks beautiful. The stats seem at first glance to make more intuitive sense and it looks like they might have better tradeoffs too (although I can't know without having played the game).

 

So, things gleamed from the character sheet besides the stat changes:

  • Aloth and Sagani are still companions, so if any of the originals were dropped it wasn't these two.
  • Pallegina and The Devil of Caroc are new companions, and the latter is probably encountered first.
  • Hylea is the name of an additional goddess.
  • The Knights of the Crucible and The Dozens are two factions in the game.


#59
BAdler

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Beautiful. I think the attributes are finally getting somewhere. Look forward to playing with these mechanics. Keep up the great work. Upping my pledge to collector's edition soon. :)

 

Speaking of which, would like to hear what you guys decided about the stretch goals.

 

We are still discussing the stretch goals and the poll internally. Nothing to report yet.


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#60
JackTheJackal

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Soo i just made this account even thou i have backed this game and is looking forward to it for me the backer sight is still Down given me a 404 or a 403  and i have not bin logged in thear yet also how can i get my kickstater badges on the forums?







Also tagged with one or more of these keywords: Pillars of Eternity, Brandon Adler, Project Update, Features, Concepts, Areas, UI, Creatures

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