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Need quirkiness

npc character quirky minsc

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22 replies to this topic

#21
IndiraLightfoot

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Also, oddly enough, Qara felt like a carbon copy of Neeshka, but with no tail and with a more fiery temperament. Still that bratty presence that I really hope we will be spared in PE. I don't think that kind of brattiness translates as strong, independent young women with talents in spades.


Edited by IndiraLightfoot, 17 January 2014 - 08:08 AM.

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#22
Walsingham

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I loved the quirkiness aspect. But isn't this a bit late to be throwing requirements at the devs?



#23
Noviere

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I loved the quirkiness aspect. But isn't this a bit late to be throwing requirements at the devs?

 

I don't think it's too late. Josh said the following on December 10:

 

While we do design our companions relatively early in development, we don't write them until we get closer to the end (e.g. I just started writing the first companion literally this morning). We ignore them completely as far as the crit path design of the game is concerned because they are all optional. Developing them later allows us to be much more reactive to the final designs of quests and areas.

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