600lbpanther Posted March 3, 2014 Share Posted March 3, 2014 I like what everyone is saying about making communication carry more weight in the game world. During Elder Scrolls Online Beta testing I am not sure I fully read one quest nor cared (and most of the time didn't know) who I was ultimately benefiting in completing said quest. However, I did know where to go due to magically appearing map markers. I wish I cared about the questing system (another conversation) but thankfully the map automatically marked where I needed to go or I wouldn't have had the foggiest. I believe if the quests are engaging then the player will care to read and find out where to go. I want that also but, hell, if I had a tough day at work, drank a bottle of wine, or just can't think straight *I* might want a map marker at that point in time. I am not sure why a toggle to turn map markers off / on is such a big (or bad) deal. Also, having a journal that auto-updates the necessary gist of info you need while offering a basic text editor (that saves user inputted notes pertinent to that quest) would speak to a vast majority of gamer's playing style. Link to comment Share on other sites More sharing options...
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