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New stretch goals for companions and wilderness areas?

Stretch Goals Pillars of Eternity Project Eternity Areas Companions

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Poll: Stretch Goals? (2052 member(s) have cast votes)

Would you like Obsidian to release new stretch goals to go along with the opening of the Backer Portal?

  1. Voted I would love new stretch goals. (1591 votes [77.65%])

    Percentage of vote: 77.65%

  2. No, I would prefer if Obsidian did not introduce new stretch goals. (458 votes [22.35%])

    Percentage of vote: 22.35%

Vote

#21
Monte Carlo

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It's DLC baby, DLC.



#22
Tuckey

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This is a difficult question to answer. I want some more stretch goals but not more than a couple or so. Mostly I just want Obsidian to improve the overall quality level as much as they can rather than add more stuff.


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#23
Labadal

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By the way, I did vote yes. To be honest, I'll take any additional content as long as it works out.


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#24
diablo169

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Asking if we want more added to the game halfway through development seems a bit silly. Finish the game you have budgeted and planned for already. Unless of course you've run out of money?


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#25
Quadrone

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I'd also like to know what the effect on development time would be. I'm sure the schedules would have to be reworked, but how long a delay would result from hitting these new stretch goals? 

 

This.

I am not really in favor of new Stretch Goals if that means that PE will be delayed in any significant way. I'm quiet honestly impatient to play PE and I can do without extra wilderness and companions if that means I get to play the game before Q4 2014.

If you can somehow develop these things alongside everything else though then that's perfectly fine.


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#26
Schelling

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More stretch goals? Sure, why not - but only if they further the game worlds ambitions in the way of being sensible parts of a large, immersive and coherent world and just not "static" or forced content for sake of "moar moar". That's my five pfennings...


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#27
WorstUsernameEver

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This sounds slightly better than what I was imagining, but I'm still against stretch goals introduced this late in development. Keep that stuff for eventual expansions/add-ons and focus on the core game you've planned now. God knows you'll probably have to cut some stuff anyway.


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#28
phesant33

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Yep, what I've seen to date is quality. They already said they would hit the current stretch goals in the op, the original game is not at risk as such. Its a simple question of more money for more content. 



#29
Sabotin

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Barring cosmetic stuff and general enhancements, I'd save content additions for expansion and such. I mean you have the game all planned and set in stone, wouldn't throwing more stuff at it derail the thing? I know a lot of people point at Star Citizen, but I think that's a bit different kind of game, where the expansiveness and complexity is what it's all about.


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#30
Rabain

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I think the stretch goals they have listed are actually well thought out ones.  The wilderness areas especially can be farmed out to some of those external people mentioned before, they would just make the world larger.  NPC's are more complicated as they require much more integration with the entire game.

 

Anyhow I think more cash to Obsidian should be a good thing, after all they probably didn't need to do a KS project, they could have just picked up some random game from a publisher.  If more money into PE means they really consider this as a good long term investment for the company, we all win.



#31
Monte Carlo

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I think most people want more NPCs. The selection right now is pretty small. Extra areas... that can wait.


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#32
Tale

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Do I want more?! The answer is an obvious no, because I'm a contrarian.

 

I kind of need to know the give/take on the choices to be honest. Without stretch goals, do you focus on shipping and polishing what's already planned? With stretch goals might the release get pushed back, but you expect funding to make another leap that wouldn't happen otherwise?


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#33
Goran

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What's wrong with having more content if the quality remains the same? Give us more stretch goals and if people are willing to pay/wait, they will.


Edited by Goran, 10 December 2013 - 02:53 PM.

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#34
ComradeGoby

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Why eat cats when you can breed them

 

Also echoing more clarification on what those goals would do


Edited by ComradeGoby, 10 December 2013 - 02:52 PM.


#35
samm

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Even if it means less incentive for people to put in additional pledges/pre-orders: Please do not add more stretch goals, but use additional funds to polish what you intend to include at present, instead of adding more things.


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#36
coffeetable

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Also, I couldn't care less about wilderness areas. They suffer from a very low content : effort ratio. More companions though I'd love to see.



#37
ShadySands

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I voted more stuff

 

I'd rather have the game jam packed with stuff to do (class quests, more stronghold, more animations, more companions (and more fleshed out), more banter, more interactivity, etc) rather than have the game sooner

 

EDIt: I don't really want or care for new areas just for more to do in the areas we have


Edited by ShadySands, 10 December 2013 - 03:04 PM.


#38
Bill Gates' Son

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I would gladly take a slight delay in the development to get more companions (or maybe added as free DLC).  The number of companions we have right now is a little too small for my tastes, and I'm pretty sure many others agree.

 

But overall, I see nothing wrong with additional stretch goals, just as long as they don't slow down development heavily.  Perhaps any additional stretch goals that are met could be added to DLC or expansions?


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#39
ayazha

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While extra content is always awesome, I think it might be for the best to leave that for an expansion.

That being said, I wouldn't mind funding one even before the actual game is out, seeing how it's probably more effective to start creating it sooner than later.

 

But obviously the most important thing is to have the main game feel solid and rounded. If it needs more resources for that to happen, then so be it.


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#40
lolaldanee

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more content: no, or at least not much

more companions and reactivity: hell yes


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