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Update #68: ART!

Art Environment Art Concept Art Character Art Twin Elms Od Nua

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240 replies to this topic

#41
Jumble Murdersense

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Always keen for more art updates.



#42
Sensuki

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Was that shot of the trolls taken recently?

 

There seems to be a bit of a discrepancy between the way shadows are cast in that picture and in the recent shots of character models in Josh Sawyers GDC Presentation.

 

Here are the trolls

 

fQZNrls.png

 

Here is the GDC Slide

 

10535.png

 

In the GDC Slide, the character models appear to have way more grounded shadows than the Trolls, more akin to the IE games Blob shadows (which I liked). There was some response to fan feedback after the Update 61 screenshot resulting in tweaking to the way shadows are displayed (apparently).

 

Yet the shadows on the troll models appear to be drawn via the older method from the Update 49 Video / Update 61 screenshot.


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#43
Lephys

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^ It looks to me like the main problem with the shadows, in that particular screenshot, is simply that they don't appear to affect the trolls' feet, thus, the feet appear to be above (in front of) the shadows, even when one troll is casting a shadow onto another troll.

 

Other than that, they're not bad, really. Although, I'm sure this isn't meant to be a "this is exactly how everything'll look finalized" shot, and I join in Sensuki's curiosity, now that he's asked that specific question.



#44
igorina

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Areas look a bit too photorealistic to me. Like google map. I like the concept art much more. I hope that final version will be more vivid :)



#45
ManifestedISO

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This game cannot come soon enough.  :dancing:


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#46
Zeckul

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Loving every single pixel of these screenshots. This looks sharp and gorgeous at native 1080p. Apart from some missing detail that others have mentioned already, everything looks quite realistic and believable, for a fantasy world, much like Baldur's Gate. The more I see of this game the more I think this will be a worthy successor to Baldur's Gate - that's the highest praise I could give any game.

 

Something needs to be done about the lighting so the monsters stand out a little more against the background - perhaps this is just due to the paintover job not being done, but perhaps some subtle rim shading or something could help bring the models out from the background. At the same time, a common complaint of hybrid 2d/3d games is that models stand out too much from the background; it'll be a difficult thing to balance I'm sure.



#47
Sensuki

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Going way back to Production 01 (Update 62) it was stated that creatures are taken to a blockout stage and then they move onto another one in order to get more creatures into the game earlier.

 

Wouldn't worry too much about the look of the Troll it will probably receive a polish pass from Dimitri/James during post-production, along with some animation work - I do agree though that stances & stuff need variation.

 

Remember that the usual length of post-production is 6 months - so that's 6 months+ worth of touching up models and stuff.

 

That said, I'll be very happy when I see a new tree model (not couting the burnt one).


Edited by Sensuki, 26 November 2013 - 07:10 PM.


#48
Tauron

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It is great, I just dont like trolls.  Dont get me wrong, those creatures look great designed, just not very much trollish to me. For that matter I didnt like Fearun Trolls either. Most games ruined them. I am more of traditionalist whn it comes to troll appereances. Like scandinavian folktales. I dont kow why designers are trying reinventing the wheel. Anyway. Areas are shaping out great,


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#49
Gorth

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I'm sorry, but those monsters - while looking fearsome - don't honour the name troll - be it  the monster or internet versions. I find their trolldom lacking.


:lol:

*mumbles something about expert opinion*

Maybe the missing red circles around them makes them seem to blend in with the background. The characters in the other screenshot has their blue circles, making them stand out from the background at a quick glance.
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#50
Sensuki

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Oh yeah that Drake should only have two legs, four legged Dragon creatures wouldn't be able to fly, it would be physically impossible IIRC.

 

edit: oh that's right in D&D two legged Dragons are Wyverns.


Edited by Sensuki, 26 November 2013 - 08:12 PM.


#51
agris

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What are the criteria that determines if an area is appropriate to outsource, versus creating in-house? Does OE have to provide the props for the outsourced area, or are the props generated by the contractor also, and available for use in other (non-outsourced) maps?



#52
Arsene Lupin

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Honestly, I really hate seeing these updates. Each time I see an area design, it's just too much. This looks EXACTLY like my "ideal game." You know, that one game I've always wanted. It just shoots my expectations through the roof.

 

Anyway, think we'll ever get an update re: side quest design? I'm curious whether or not the sidequests will be inconsequentially small (like fetch and collection quests) or bigger, in-depth fare like what we saw in Shadows of Amn.


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#53
Osvir

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*about shadows*

Is there a sun* in Eternity? That could explain the shadows.

* Dynamic global light-source~ day/night cycles etc. etc.


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#54
phesant33

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Great art and work as usual, thanks for the update :)



#55
Sensuki

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What are the criteria that determines if an area is appropriate to outsource, versus creating in-house?

 

So far we know that (most) Wilderness areas are being handled by outsourcing. Hector did the Vertical Slice ones AFAIK.

 

At 3 weeks per wilderness area that is two wilderness areas per production milestone. However they also may do propping and unique asset creation for existing areas.



#56
Bli1942

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These buildings with grass over them look awesome. I am sick of typical stone buildings or wooden lodges, everywhere in most fantasy games looks the same



#57
Bland_Boy

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Is there a thread with links to all released hi-res screenshots?

I'm only looking from my phone, but these don't seem like hi res screens.



#58
Nanakamado

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Well great  artworks except trolls.. As some people already said, they look not enough trolish to me... But they are d&d like, so I'm ok with them...

And I'm a bit disappointed with delay of Backer Portal.

 

And one more thing, by "after holiday brake" you mean Thanksgiving, not Christmass? It's a bit confusing for me, as an european, to hear about holiday brake in late november.


Edited by Nanakamado, 26 November 2013 - 10:03 PM.

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#59
Xienzi

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Those drake bones seem quite devoid of any growth...



#60
Skie Nightfall

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Really like the art! Missed this style.





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