Lephys Posted December 6, 2013 Share Posted December 6, 2013 I only have the 3.0 and 3.5 DMGs here ... (so can't check AD&D to see what it's comparison was for BG/IWD) but they explicitly state that a wizard _must_ rest for eight ( 8 ) hours before they can start studying their spellbook(s). Agh, I misread that. That's my bad. I thought AD&D did it, but now I'm not so sure. Anywho, that being the case, I feel it's awfully arbitrary. It seems like a forced way of balancing the spells, so that Mages couldn't re-use their spells more than once every 9 hours, tops, instead of designing the system with any number of other methods of balance. Put a minimum on the prep frequency. So, "You must sleep/rest/trance for 8 hours before you can possibly even re-prepare even a single spell" would instead be "You cannot prepare your spells again within 8 hours of any prior spell preparation." That makes more sense. Why does it take 8 hours to clear your mind, but only an hour to prepare 44 spells?! Apparently, even in a world filled with magic, clearing your mind (something that is realistically possible and is done in any number of vocations/tasks/disciplines) is still the hardest, most time-consuming thing in existence? In other words, it seems awfully silly to specify mandatory, time-consuming actions that must be taken just to provide the game function of replenishing your spell ammo (that's limited for reasons), instead of simply specifying conditions under which you can do so. Like I said, minimum prep delay (your brain can only handle the complex preparation of spells so often without mental fatigue setting in and the spells slipping from your mind immediately), maybe a "you can't be stupidly tired" condition. So, if you've been up for 24 hours, and you need to prep spells, you're going to need to sleep. Etc. Things of that nature. Especially in a PnP environment, that always seemed like such a heavy-handed method of regulating that. *shrug* I understand the game's need to prevent you from simply being able to replenish all your spells in the blink of an eye, 50 times per day (because, if the rules were designed to support that, then they simply wouldn't include the per-day limitations in the first place). But, still... It especially made no sense in a DnD setting when you were Level 1 and had like 3 spells. "It takes me 8 hours to prep Magic missile, but then it also takes me 8 hours, later on, to prep 44 Summon Apocalypse spells." Anywho... in P:E, it seems as though the replenishment of spells (in the lore) will be attributed to the sort of "recharging" of your grimoire. If that's so, and it works similarly to a battery, then you'd think the amount of time spent recharging it would be directly proportionate to the amount of spell uses you get back. So that would already support variable resting, and some kind of 8-hour mandate would be kind of pointless. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
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