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Update #65: Ciphers

Cipher Project Eternity Josh Sawyer Vithrack Adra Animancers Class

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202 replies to this topic

#21
Azrayel

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"even distant Rauatai"

 

And now I want to know more!



#22
ManifestedISO

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Unprecedented replay value free with purchase. Can't wait.    



#23
ryukenden

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excuse my impatientness but from the look of things, we are getting close into seeing the game in action. So may I ask when we might expect a video that is a bit more than the environment demo shown on update 49?

#24
phesant33

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Interesting stuff. Love the extra-creepy Vithrack concept art!

 

I would think that Ciphers, with their bent for soul invading and psyche scrunching powers, would have devised some type of defenses against those same powers. No doubt they have a higher than normal psyche defense rating, but perhaps something akin to active psychic defenses that can be raised during a Cipher to Cipher battle?

 

Anyway, great update and I'm looking forward to trying the cipher character in the game. Thanks!

Great point, some kind of defense could make for an interesting game mechanic and "play out" of character choices (making them great for some battles and less useful for others). Perhaps it is an ability being researched exclusively by the Dunyrd Row to give them a strategic edge should the peace give way, or possibly the natives aren't telling the animancers everything they know.... and yeah I agree the concept art is great,... ahh mind flayers... what an annoyingly fun part of BG2 you were. 



#25
Bester

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This is the worst recount of pseudo-historical events I've ever seen. "People A did this, people A's friends did that to people B who were people A's friends, but people A blah blah blah".  Extremely boring update. Write novellas, make me care for your world, make me interested in discovering its history, give motives behind people's/fractions' actions.

 

Or IF NOT, at least write it as if the text was from some encyclopedia, you know, encyclopedia galactica style.

 

Right now, it's bad.


Edited by Bester, 01 October 2013 - 07:08 PM.


#26
MasterPrudent

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I like a lot of what this update tells us about how classes and parties will work. The inclusion of a number of powers that require teammates to be properly positioned suggests that opportunities for teamwork will go well beyond DA2's simple cross class bonuses and the multiple types of damage inflicted by one class suggests that a wide variety of party combinations really will be viable. I know the designers have been talking this one up but its good do see that there really won't be a case where the game punishes you disproportionately for not recruiting a particular class.

 

It looks like the cypher does have to be engaged in close-combat to power their abilities ("short range weapons") which makes me wonder how good their defences are. I'm guessing that they're not going to be particularly tank-y, making them a high risk/high reward option.


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#27
John Forseti

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I think it's a good update, with some solid information and nice lore. I'd also long awaited this one since the I was very much leaning toward playing a Cipher, however now that they seem less like psychic telekinetic sorcerors and more like some sort of mental vampires i'm not so sure.


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#28
NerdBoner

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I like the increased tactical potential that this class represents...feels like a real unconventional fighter/mage that could pose serious problems to traditionally built parties.



#29
MasterPrudent

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Hopefully it's possible to lose control of your entire party when facing a bunch of Vithrack :devil:

 

And here come the flashbacks to playing through BG as a D&D newbie. (Stupid sirens.)


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#30
ShadySands

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The fact that they need to fight with a weapon (at close range) to charge their class resource is what turns me off about them



#31
agris

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Thanks for the update, the class sounds interesting. The melee-fueled magic is a cool idea, similar but different from a barbarian or monk who fuels his abilities based on the damage caused / received.

 

Now, on to the nit-picking (sorry, inevitable). What is going on in that rock screen shot with the little white rectangular (flowers?) things? The green moss covering the top of the largest cairn stone blends in too much with the green grass background. I suggest giving the moss on the rock a brown/yellow tinge or gradient near the edge, to improve the contrast and make it look less homogeneous.

 

That's it, I'm sure my random_internet_goon_critique_042 will drift into obscurity...


Edited by agris, 01 October 2013 - 08:39 PM.


#32
Sharp_one

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I think I will not be a fan of this class, seems to be a little to much micromanagement for party based play through.

#33
Inannachan

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This was what I was looking forward to seeing! This is certainly my first character in Project Eternity!



#34
Osvir

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This class sounds fantastic :D I really like the Lore as well.

Something that spot my attention was "Lady Webb". For some reason I am getting the impression that she might be a Vithrack in disguise. Or working with them "spider-like" creatures in some way (maybe she's manipulated?) ;) or her name is simply inspired by the very creatures that kind of made the Ciphers into who they are (I am suspecting she is a Cipher and a V.I.P in the game).

Very intriguing ideas. I've always been unsure of the Cipher, to be honest, but I was hooked all through this update.

I too think that the Soul Shock is a bit odd not to damage the target in some way. Maybe it'd drain a lot of Stamina or something? Though, is it possible to cast it at an enemy as well? Dealing damage to everything around and to the target as well in such a way... something you've considered no? It also sounds like a mid-range ability when a Fighter/Tank is being overwhelmed somehow. You don't want any allies close by when it goes off basically.

I also get the feeling that the Cipher is somewhat high-maintenance (I like it personally), moving back and forward on the battlefield a lot. Basically jumping into a fight, do some close-range damage then dashing back a bit to cast a spell, then into the fight again, back again etc. etc. because you don't want your Cipher to stand next to the Fighter in melee combat when you unleash the Soul Shock. Not that it is the only tool (Sounds like "use based on situation"), but it does give some insight into the Ciphers capabilities.

Again, nothing I wouldn't mind, but is this what you have considered for the Cipher? (hit-n-run tactics)

 

Liking it a lot. I haven't decided what class my character will be on the first run, time will tell (or rather, character creation and 5-10 minutes of playing each class will tell xD).


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#35
GhoulishVisage

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Really cool update.

 

The Cipher class sounds very interesting.

That Orlan is probably doubly disliked due to the fact that he is both an Orlan and a Cipher.

Question:

Are the Vithrak, like the Illitihds, a race that is always "evil" and act as such or are they merely perceived that way because of the lack of the ability to communicate with them and their alien nature?



#36
Wombat

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Sorry, Bob but Mind Flayers are not my cup of tea as well as other D&D settings. Personally, I'd like more subtle influence on human psychology, like in folklore/Lovecraftian tales but D&D gamist mechanism made it more direct, thus often ending up with cartoon-ish presentations. I hope Obsidian writers will manage to pull off interesting presentations in some quests, though.

#37
Ninjerk

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Who drew the spider guy?



#38
Skie Nightfall

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Damn I love this Orlan art. Is there an high res somewhere? :p

Really nice and detailed update. Seems like a unique class so far!



#39
curryinahurry

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The cipher class sounds interesting; especially the melee to fuel magic aspect.  It makes me think that tactical placement is going to be very important and that Ciphers will act as a strong "second line" alternative to archer types.  That is all very good in my opinion.

 

With regards to the Vithrack... the art is a bit hodge-podgy.  The hands are a bit odd looking as the attempt was obviously to do something that was alien and dangerous, but not overly powerful; sinewy, and athropod-like.  But they come across as looking like withered branches.  Also the whole pose strikes me to much like a magician and not alien enough.  I know its nit-picking; but this is the first creature that has struck me as meh.


Edited by curryinahurry, 01 October 2013 - 10:28 PM.


#40
Messier-31

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I am an instant fan of these spider-people, the vithrack! Am I sensing a decidedly illithid vibe?

 

Yep. You can thank Bobby for the vithrack.  He loves mind flayers!

 

 

Great work, Bobby - totally my first impression.

 

Lookin' good... how does it bleed, though?







Also tagged with one or more of these keywords: Cipher, Project Eternity, Josh Sawyer, Vithrack, Adra, Animancers, Class

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