Holy carp... the "no kill XP" displeasure again?
Look, what's the point of combat in a game WITHOUT a leveling system? There, that's the purpose of combat without XP-just-because-you-battled-a-thing.
We've played lots of games in which fighting things was the main way you got XP (whether there was any other reason to fight them or not), and we've grown used to that, and it's pleasant, in a way, to just know how you can get some more XP, and combat is pretty fun, so it's nice to know you can gain XP by doing something fun.
This means neither:
A) That XP was the only reason, ever, for combatting anything ever in any game in existence. Nor...
B) That no combatting of things in P:E will ever net you XP. The emptying of health bars simply won't guarantee
you XP every
time it occurs. Doesn't mean it won't give you XP any
It's not like if you love combat, and you just fight through the whole game, you're going to be level 1 at the end, with 0 XP, and everyone else who fights as little as possible is going to be level 1,000. They didn't swap out the repetitive task that always earns you XP; killing for, say, gardening. "Every time you grow a tree, you get 1,000 XP 8D!"
No, now, there's just a more specific set of criteria for getting XP. It COULD involve talking, or killing, or dancing, or climbing, or sneaking, or subduing-but-not-killing, or concocting, or whittling, or phase transducing...
Yes, in real life, "combat" gets you XP. But why does tossing a molotov-like grenade that burns-to-death 53 enemies net you MORE experience than throwing one accurately that burns-to-death 1 enemy? Did you really gain 53-times more molotov-tossing experience because of how many enemies were congregated together in one spot? Does the death of something really earn you XP, or do your actions and decisions earn you XP? Hell, really, the longer you go WITHOUT something dying, the more XP you'd get. If I let a goblin attack me 100 times before I kill it, instead of 5, don't you think I'd get a lot more swordsmanship practice in?
Ohhhhh, okay. So, if you want to vote for a "we gain XP by doing, regardless of whether or not anything dies" system, them go for it. But don't tell me that not gaining XP for something's life depleting is somehow heresy, and that combat serves no purpose if the passing of a soul doesn't somehow transfer vast amounts of life experience into your character.
"Dude... I just poisoned the main city well... I'M GONNA BE LIKE LEVEL A MILLION by the end of the day! 8D!"
Edited by Lephys, 14 September 2013 - 12:10 PM.