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Update #63: Stronghold!

Stronghold Project Eternity Tim Cain Systems Design Programming Update

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#441
Aerinus

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I see  something like this in Nwn2  and i really like the idea to have a stronghold for my adventure. seriously i want this game now!!!!  ;)



#442
Loarth

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Indeed , the stronghold was my original draw , I love building a central adventuring hub .



#443
BLnoT

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I hope that the stronghold will be constantly added with  new content. New quests / events / builds would be a great way to spend time away from the main story. So much room for growth being in charge if a Stronghold. I even imagine venturing out into the wild, clearing it of creatures to set up steadings / mills / outposts .  An Underground fissure or sinkhole  opening from the caslte basement, perhaps when renovating. Would provide a perfect underground quest line. The endless possibilities.


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#444
Lephys

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^ I do hope that it's only optional in the sense that you either decide to manage it or don't. I hate when something's SO optional that it doesn't matter at all what you do with it. "I'm going to manage the stronghold, but then I'm not going to take care of it or fend off attacks at all, yet NO CONSEQUENCES OCCUR! 8D!"

I don't see the point in the "Do it" option if it doesn't affect anything. Now, the "just don't even choose to own/manage it" option might not really affect much (other than that you simply miss out on the things you could've done), but, once you've chosen to interact with it, it should matter.

Also, BLnoT, your signature is splendid! ^_^
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#445
lightblade75

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What kind of building will the stronghold be?



#446
Silent Winter

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^Check out the wiki page for known info and pictures:

http://pillarsofeter....com/Stronghold

 

Edit: also a 'before/after' pic reposted in this post:

http://forums.obsidi...hold/?p=1400651


Edited by Silent Winter, 19 November 2014 - 08:29 PM.


#447
HetMasteen

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This sounds amazing. Exactly what you want to add some extra meat to the core gameplay.



#448
Tseuro

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Don't tempt me Fro...BAdler!

 

Seriously amazed by this. Something that not even DAI could muster. Pfft. Bring it on!



#449
Mazisky

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Seeing the last stream, the stronghold environment (main keep, manor, outside houses, etc) looks awesome and i really, really love it.

 

I'm just worried about a thing:

 

Will the scenario get populated a bit with game progression?  'Cause all that big space and stuff feel empty.

 

Would be nice to see people patrolling and populating the environment as the game goes on 



#450
Aerinus

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I  like the stronghold but i find it can be really better...... For first look that is ok but i would like a little bit more....Maybe  change the 8 mercenaries for trainer of troops, officer, sergent, recruiter,  farmer, doctor, black Smith ...  Organise patrol in the land and on the road, help village for win bonus prestige/security.

 

For resume: Be more implicated in my land and with my milician or army each time i go to my stronghold. No need to do mission myself, just give order and receive result by my administrator.

 

Maybe the situation can evolve in each expansion of the game...



#451
bonarbill

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I  like the stronghold but i find it can be really better...... For first look that is ok but i would like a little bit more....Maybe  change the 8 mercenaries for trainer of troops, officer, sergent, recruiter,  farmer, doctor, black Smith ...  Organise patrol in the land and on the road, help village for win bonus prestige/security.

 

For resume: Be more implicated in my land and with my milician or army each time i go to my stronghold. No need to do mission myself, just give order and receive result by my administrator.

 

Maybe the situation can evolve in each expansion of the game...

 

The stronghold is a disappointment, and it's pretty obvious they didn't pay much attention to it during development.  All they had to do was copy NWN2's keep, or even add a few meaningful quests like the ones you got in BG2's strongholds.



#452
Aerinus

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I  like the stronghold but i find it can be really better...... For first look that is ok but i would like a little bit more....Maybe  change the 8 mercenaries for trainer of troops, officer, sergent, recruiter,  farmer, doctor, black Smith ...  Organise patrol in the land and on the road, help village for win bonus prestige/security.

 

For resume: Be more implicated in my land and with my milician or army each time i go to my stronghold. No need to do mission myself, just give order and receive result by my administrator.

 

Maybe the situation can evolve in each expansion of the game...

 

The stronghold is a disappointment, and it's pretty obvious they didn't pay much attention to it during development.  All they had to do was copy NWN2's keep, or even add a few meaningful quests like the ones you got in BG2's strongholds.

 

That true, NWN2 stronghold are 100 times more fun, but i can see  new good idea in this game.



#453
Aerinus

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I admit in PoE the stronghold is more a farm with 1 tower.



#454
Racker

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Well it's more of a side-mission, unlike the Keep in NWN2 (underrated game imo, btw) which figured prominently in the main storyline.  Still, I kept expecting something to happen with it, especially after finishing the dungeons below it, but it never really went anywhere. 


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#455
Aerinus

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Maybe if he would been presented the stronghold like a small domain with 1 wood tower, no keep and the dungeon Under the chapel , the players would have receive that better.  



#456
Aerinus

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I hope for the next (expansion or PoE2), your base be there again but you will have to upgrade them to real stronghold, receive a castle this time or take  Readric castle. ^^







Also tagged with one or more of these keywords: Stronghold, Project Eternity, Tim Cain, Systems Design, Programming, Update

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