I wanted to talk about the difficulty of P:E. I skimmed the first few pages and couldn't find a topic about it, so I decided to create one. Maybe I haven't looked hard enough, but here we go:
I've been replaying DA:O on nightmare and couldn't help but notice how easy it is. When I played it for the first time I found it was more difficult than other games this generation, but that feeling went away when I got used to the mechanics. Now I just wail on the enemies and wait for them to die. That's not good combat.
I know Obsidian is trying to capture the IE games, but those weren't *hard* per se, just obnoxiously luck based. I want to use tactics and all tools I have at my disposal. You should be punished for memorizing only damaging spells on your mage etc. The question is: How badly should you be punished? How difficult should the game be? How different should the experience be between normal and hard? How do you define difficulty in RPG's in general? Should anything be designed around luck?
I have no idea where to even begin answering those questions, so I'll refrain from having an opinion before I read some of yours.
DA:O combat was easy. Part of the symptom was that it only ever had, what, three enemy classes? Ranged archer, mage-type, and melee grunt. That's it. And then the actual skillsets each of those classes used were quite small.
Contrast this with fighting a party of enemies in the IE style: Mage, fighter, cleric, stealthy thief, ranged fighter, maybe a druid. Then the collection of skills each of those classes possess. Yes, AI has a lot to do with it (and luck), but DA:O was less technical in the sense of variety. Sure, you had MMO-style LOS, but that's no big deal.
And you didn't find threads about game difficulty in the first few pages because that was discussed back in 2012:
Look for the quotes by the dev Bobby Null.
That said, we have details on specific options for the hardmodes. http://eternity.gamepedia.com/Mode
And you can turn specific things on and off.
Edited by Ieo, 23 August 2013 - 10:51 AM.