Jump to content

Project Eternity enters production?


Recommended Posts

NeoGAF got an email today about their $5000 tier Inn. The email was posted in the forum and contained the following news:

 

Hello. My name is Brandon and I am the producer on Project Eternity. I am contacting you because, now that we are entering production, we will need to collect info from you regarding your inn design. This info would normally be collected from our backer site, but we are still in the process of revamping it.

This might be a telling sign for tomorrow's update.

  • Like 2
Link to comment
Share on other sites

Can't people keep their mouth shut nowadays? Not only does this spoil any surprise, but it just feels wrong...

 

I don't mean that as a personal insult, more like about complaint about the trend of these days.

Edited by Aoyagi
  • Like 1
Link to comment
Share on other sites

What are you doing reading the Project Eternity forums then btw?

 

Ha ha ha

 

 

Heh, certainly not waiting for "leaks". Also, I'm on Obsidian forums, PE is really secondary even though I've invested a few bucks into it :D

Link to comment
Share on other sites

 

It's five weeks sway from the one year anniversary. I guess it must be proceeding more slowly than they thought. :)

Obsidian underestimated how long it would take to make a video game? Say it isn't so. Now we get to know how Sega felt.

 

 

Well, I pledged with up to two years long delay in mind. Seriously. Considering Obsidian's past and history of "somewhat special" games, it is inevitable. Resistance is futile. 

Link to comment
Share on other sites

 

It's five weeks sway from the one year anniversary. I guess it must be proceeding more slowly than they thought. :)

Obsidian underestimated how long it would take to make a video game? Say it isn't so. Now we get to know how Sega felt.

 

 

Apart from this being really dumb.... They underestimated nothing, as the old date was still with the original goal in mind + them saying they will release it as bugfree as possible even if it takes a bit more time.

 

August-September sounds ok and what I expected.

 

Edit: Seriously, that doesn't even make sense with the SEGA example. They took longer there than expected, but SEGA themselves kept the product for over half a year in-house before releasing it without letting Obisidian work on it.

 

KOTOR II and Lucas Arts would have been a way better example.

Edited by C2B
Link to comment
Share on other sites

 

 

It's five weeks sway from the one year anniversary. I guess it must be proceeding more slowly than they thought. :)

Obsidian underestimated how long it would take to make a video game? Say it isn't so. Now we get to know how Sega felt.

 

 

Apart from this being really dumb.... They underestimated nothing, as the old date was still with the original goal in mind + them saying they will release it as bugfree as possible

 

Obsidian have never made a bug-free game. Neverwinter Nights to this day still has unfixed bugs floating around. You believe PE won't be a mess on release?

Edited by Chrononaut
Link to comment
Share on other sites

 

 

 

It's five weeks sway from the one year anniversary. I guess it must be proceeding more slowly than they thought. :)

Obsidian underestimated how long it would take to make a video game? Say it isn't so. Now we get to know how Sega felt.

 

 

Apart from this being really dumb.... They underestimated nothing, as the old date was still with the original goal in mind + them saying they will release it as bugfree as possible

 

Obsidian have never made a bug-free game. Neverwinter Nights to this day still has unfixed bugs floating around. You believe PE won't be a mess on release?

 

 

Bug-free? I would imagine no modern company has. Nearly bug-free? Well, there's Dungeon Siege III (as you know yourself). I excpect South Park: TSOT to be around the same level (hopefully with better pc controls). As for Eternity, I'm worried but I expect it to be pretty good at release.

  • Like 2
Link to comment
Share on other sites

Obsidian have never made a bug-free game. Neverwinter Nights to this day still has unfixed bugs floating around. You believe PE won't be a mess on release?

Well, shouldn't be - not much external pressure so doubt it'll be a bug laden mess.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Link to comment
Share on other sites

Can't people keep their mouth shut nowadays? Not only does this spoil any surprise, but it just feels wrong...

 

I don't mean that as a personal insult, more like about complaint about the trend of these days.

 

It's because of the inn on neoGAF, it doesn't have to do with him wanting to leak anything.

Link to comment
Share on other sites

Obsidian have never made a bug-free game. Neverwinter Nights to this day still has unfixed bugs floating around. You believe PE won't be a mess on release?

If they don't run out of money they won't have to release it early to pay for more time.

Link to comment
Share on other sites

 

 

It's five weeks sway from the one year anniversary. I guess it must be proceeding more slowly than they thought. :)

Obsidian underestimated how long it would take to make a video game? Say it isn't so. Now we get to know how Sega felt.

 

 

Apart from this being really dumb.... They underestimated nothing, as the old date was still with the original goal in mind + them saying they will release it as bugfree as possible even if it takes a bit more time.

 

It's not "really dumb" because they (Obsidian) gave an estimated schedule of 18 months after the Kickstarter was closed. I think we all pretty much expected it would take longer, but it's the management prerogative to push the schedule to the left in order to encourage efficiency. Where it would become a concern is if they have budgeted for 18 months and it ends up taking two years, leading to a cost overrun.

"It has just been discovered that research causes cancer in rats."

Link to comment
Share on other sites

It's not "really dumb" because they (Obsidian) gave an estimated schedule of 18 months after the Kickstarter was closed. I think we all pretty much expected it would take longer, but it's the management prerogative to push the schedule to the left in order to encourage efficiency. Where it would become a concern is if they have budgeted for 18 months and it ends up taking two years, leading to a cost overrun.

While most of the Kickstarter projects (or all of them) have taken longer than the estimated time, Obsidian has been wise and kept the team size down during pre-production. For 6 months there was less than 15 people working on the game. IMO the longer pre-production with the smaller tema size means only means that production and the game will be the better for it.

Link to comment
Share on other sites

 

 

 

It's five weeks sway from the one year anniversary. I guess it must be proceeding more slowly than they thought. :)

Obsidian underestimated how long it would take to make a video game? Say it isn't so. Now we get to know how Sega felt.

 

 

Apart from this being really dumb.... They underestimated nothing, as the old date was still with the original goal in mind + them saying they will release it as bugfree as possible even if it takes a bit more time.

 

It's not "really dumb" because they (Obsidian) gave an estimated schedule of 18 months after the Kickstarter was closed. I think we all pretty much expected it would take longer, but it's the management prerogative to push the schedule to the left in order to encourage efficiency. Where it would become a concern is if they have budgeted for 18 months and it ends up taking two years, leading to a cost overrun.

 

 

Apart

 

Which means I wasn't really refering to the shedule thing as dumb, but the SEGA comparison (Which I even explain in the same post (which you didn't quote), so wth?)

 

I'd say +2 months than the *estimated* shedule would be still in the ok. We'll see though. Things can still happen.

Edited by C2B
Link to comment
Share on other sites

^^^^ Err... no. Your SEGA edit looks like a completely separate comment; hence I did not include it.

 

But it's not important.

 

Seriously,... (In refrence to something that came before it)

 

But, yeah. It's not important.

Edited by C2B
Link to comment
Share on other sites

What, you're worried about the game? Pff. It'll be great.

 

What I want to know is, how is Tim Cain's Cookbook coming along?! Pasta with ogre-green pesto, troll(ing) tofu, goblin edition guacamole, wizard's tower cake, dragon's breath drinks... the possibilities are endless! ... Jansen turnip pie.

Exile in Torment

 

QblGc0a.png

Link to comment
Share on other sites

Well, Fallout New Vegas was developed in 18 months and it wasn't really stable, but it's certainly possible to develop a large scale video game in 18 months. Add 3 months for QA and beta-test, and another 3 months for post-sales bugfix, voila!

"But Obsidian reused Bethesda engines and assets, while they started from scratch in PE"
Not really, Unity is pretty good out-of-the-box and quite versatile in multi-platforming (Windows, Linux, and Mac). I doubt they modified much from it, like Bethesda with Gamebryo.
Also, like other video game developers, I believe Obsidian uses concurrent pipelining, so the writers, the programmers, and the artists work concurrently in those 18 months. Each departments have 18 month time to do their job, definitely a time enough to develop an RPG.

Edited by exodiark
Link to comment
Share on other sites

True, but still, Obsidian made a very large game (60++ playtime hours) in 18 months, so I think PE deadline is not too ambitious or something :)

And Gamebryo is not inherently "buggy," there are other relatively bugfree gamebryo engine games you know :)
It's just that sandbox games are inherently buggy.

Edited by exodiark
Link to comment
Share on other sites

True, but still, Obsidian made a very large game (60++ playtime hours) in 18 months, so I think PE deadline is not too ambitious or something :)

 

And Gamebryo is not inherently "buggy," there are other relatively bugfree gamebryo engine games you know :)

It's just that sandbox games are inherently buggy.

 

What are the bug-free gamebryo games? Other than Rocksmith, which isn't exactly difficult to make bug-free :p

 

Also Fallout/TES isn't sandbox, it's open-world.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...