Nixl Posted July 23, 2013 Share Posted July 23, 2013 (edited) Not sure what to think of the information just yet. I keep trying to imagine the system and I just think of RTS games such as Warcraft III. All of the stats went towards something useful (mana, hp, attack/movement speed, physical damage numbers). The stats of the hero did not necessarily make or break an engagement. Instead, the abilities, the choices, and the items are what mattered. This will sound heretical, but I do not think this is an inherently bad system. Ideally, it seems to deemphasize stats and place greater emphasis on how one uses abilities or items. I admit, I have not read every reply, so perhaps someone has a good counter point for why the system is problematic. Edited July 23, 2013 by Nixl 5 Link to comment Share on other sites More sharing options...
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