Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Out of curiosity, what difficulty will be your first playthrough?

difficulty trial of iron expert mode path of the damned

  • Please log in to reply
85 replies to this topic

Poll: On difficulty (190 member(s) have cast votes)

In my first playthrough of Project Eternity, I think I will

  1. play at Easy (13 votes [6.84%])

    Percentage of vote: 6.84%

  2. play at Normal, or whatever is the default mode. (121 votes [63.68%])

    Percentage of vote: 63.68%

  3. play at Hard (34 votes [17.89%])

    Percentage of vote: 17.89%

  4. I will play Path of the Damned. (22 votes [11.58%])

    Percentage of vote: 11.58%

Of the "special difficulty" settings, in my first playthrough

  1. I will attempt Trial of Iron (10 votes [5.26%])

    Percentage of vote: 5.26%

  2. I will turn on Expert mode (54 votes [28.42%])

    Percentage of vote: 28.42%

  3. I will turn on Both Trial of Iron and Expert mode (18 votes [9.47%])

    Percentage of vote: 9.47%

  4. I will not attempt either. (108 votes [56.84%])

    Percentage of vote: 56.84%

There may be several optional gameplay settings, before I play my first game...

  1. I will look at the settings and carefully select my preferences (143 votes [75.26%])

    Percentage of vote: 75.26%

  2. I will look at the settings and select whatever makes the game harder. (19 votes [10.00%])

    Percentage of vote: 10.00%

  3. I will look at the settings and select whatever makes the game easier (7 votes [3.68%])

    Percentage of vote: 3.68%

  4. I will ignore the settings and play with default settings on first. (21 votes [11.05%])

    Percentage of vote: 11.05%

Vote Guests cannot vote

#21
Pshaw

Pshaw

    Farceur of the Obsidian Order

  • Members
  • 276 posts
  • Location:NY
  • Steam:Pshaw
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

It depends on the gameplay. I will pretty much always do my first playthrough on normal or a step above normal with some additional tweaking in options to get things how I like them. After the first or second playthrough I start looking towards the more challenging difficulties. But if the gameplay is just tedious I won't bother with harder difficulties. There have been more than a few games I've played in the past where the harder settings made the boring parts of the game take longer and if that is ever the case I'm not interested in increasing the difficulty. Sadly I find the combat in many RPGs to be only mildly interesting most of the time and if increasing the difficulty just means I'll be making combats take even longer in order to get the parts of the game (story and choices) I enjoy most then I'll be just leaving it on normal.


  • JFSOCC likes this

#22
LadyCrimson

LadyCrimson

    Obsidian VIP

  • Members
  • 9162 posts
  • Location:Candyland
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

I dunno...I typically play on whatever the "normal/default" settings are, initially. I usually don't care about super hard combat/game challenge the first time through, I just want to see the game, do the quests, see the sights, explore, take my time, etc.

 

But if it turns out that's easy enough where I feel like I could play with my eyes closed or something, I'll start over on something harder until I find my preference. As long as "harder" doesn't only mean food and thirst meters. :p



#23
NerdBoner

NerdBoner

    (5) Thaumaturgist

  • Members
  • 463 posts

the hardest diff that still allows me to save/reload.

 

ofc by difficulty i think more tactically challenging encounters and better enemy AI not just "creasture has 10000 more HP than before"...but we'll see.


  • quechn1tlan likes this

#24
Elerond

Elerond

    One of the Obsidian Order

  • Members
  • 2649 posts
  • Location:Finland
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

I usually start with default as they should be settings that are optimal for the getting familiar with the game, but if game feels too easy I usually increase difficulty or start new game on higher difficulty level.



#25
Sensuki

Sensuki

    Subway Apathist of the Obsidian Order

  • Members
  • 9965 posts
  • Location:Australia
  • Steam:STEAM_0:1:1229809
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

But you have to admit even though it was stressful experience u probably had more fun with dragon age origins combat then Conquistador was too simplistic.


Nope. Dragon Age you select a target, wait and spam ability cooldown buttons when they come up, and sometimes switch between characters to stop them from doing stuff in retard mode.

Expeditions: Conquistador you have to actually think about your moves a little bit oh and you have full control of all your units :p - which is more fun than derpon age combat.

Edited by Sensuki, 08 July 2013 - 10:19 PM.

  • Lephys likes this

#26
exodiark

exodiark

    (4) Theurgist

  • Members
  • 235 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

I want to enjoy PE as long as possible, so definitely Path of the Damned + Expert Mode. I draw the line at Trial of the Iron though, that mode is plain torture :))



#27
BruceVC

BruceVC

    Arch-Mage

  • Members
  • 4367 posts
  • Location:Johannesburg, South Africa
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Nice post JFSOCC :)

 

I will play PE on normal mode but if available I will tweak the game settings so that there aren't things like flashing map pointers. I want to explore to find quest objectives and I want the combat to be challenging so area of effect around spells to be relevant and no auto-resurrect. I doubt I'll ever play the game on the very hard modes?



#28
Sensuki

Sensuki

    Subway Apathist of the Obsidian Order

  • Members
  • 9965 posts
  • Location:Australia
  • Steam:STEAM_0:1:1229809
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
In Icewind Dale, turning on Heart of Fury mode meant that your level 1 characters couldn't even hit the bugs in the basement in the very first Inn. If Path of the Damned is actually playable from level 1, then I may select that straight away. From what I understand it turns enables every possible creature in the encounter.

#29
JFSOCC

JFSOCC

    Mentor & Student of the Obsidian Order

  • Members
  • 2255 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
Thanks Bruce, I try.

I noticed I haven't actually given my answer.

So, it used to be that I had no faith in my own skills and I'd play on easy, but I've moved beyond that in recent years. I'll play on Normal, I will not play expert mode because while some helper information may influence your decision making, some helper information will actually help you understand what you're doing.
I also didn't want to pick trial of Iron, though, I've seen some good arguments for it in this thread. And I may give it a try, as long as it doesn;t mean I have to rebuild the character if I want to try again (from the start) So a character export/import function would be appreciated.

I will look at the optional settings before I play, for one I'll see if I can turn friendly fire off. Not because it makes the game easier (though it does) but because otherwise some spells and abilities maybe completely uninteresting to me.

As for my "bonus question"
I would think it really cool if someone made a video playthrough playing at the hardest possible difficulties, and adding handicaps if they feel it's not hard enough. (arbitrary stuff like, don't use merchants, only pick up what you get from loot)

And for the last Bonus question. I do want to be able to adjust difficulty settings mid game. I may find I'm not as good as I think I am, or better. It may be that a setting I've chosen irks me, and I think I should be able to decide what kind of experience I'm getting throughout the game.
So I do hope I can alter difficulty settings even after game start. (and tbh, I expect I can)
  • BruceVC, AW8 and Jarmo like this

#30
Jarmo

Jarmo

    (9) Sorcerer

  • Members
  • 1216 posts
  • Location:Finland
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

 

ofc by difficulty i think more tactically challenging encounters and better enemy AI not just "creasture has 10000 more HP than before"...but we'll see.

 

I've mentioned this before here and there, but if PE has different "skill levels" for enemy AI,

I sincerely hope they use them all in normal difficulty!

 

Clever opponents behaving in coordinated clever ways, silly orcs just rushing you, zombies wandering semi-aimlessly...

 

Usually difficulty means, and I take it to mean, more HP for enemies at high levels.

Or more simply, the damage you and enemies do multiplied by a number between 0.5 and 2.

 

 

 And for the last Bonus question. I do want to be able to adjust difficulty settings mid game. I may find I'm not as good as I think I am, or better. 

 

This yes! Though that's not really much of a question.

In many games, if I set the difficulty high enough for the going to be enjoyable overall, the occasional tough boss fights will just be cruel murder.



#31
Sacred_Path

Sacred_Path

    (9) Sorcerer

  • Members
  • 1328 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

I've mentioned this before here and there, but if PE has different "skill levels" for enemy AI,
I sincerely hope they use them all in normal difficulty!
 
Clever opponents behaving in coordinated clever ways, silly orcs just rushing you, zombies wandering semi-aimlessly...
 
Usually difficulty means, and I take it to mean, more HP for enemies at high levels.
Or more simply, the damage you and enemies do multiplied by a number between 0.5 and 2.


I'd petition for it to be the other way round. New players will struggle with the character development in P:E anyway due to novel talents and attribute scores, so you'll get smacked around a bit even w/o AI beelining for your casters. I'd rather have the higher difficulties made more interesting because of enemy behaviour. Obviously though stupid monsters should simply have inflated HP and damage on higher difficulties.

#32
Sensuki

Sensuki

    Subway Apathist of the Obsidian Order

  • Members
  • 9965 posts
  • Location:Australia
  • Steam:STEAM_0:1:1229809
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
The difficulty in this game will probably be a step down from the Infinity Engine games by default, so if you were a Normal difficulty IE player - Hard will probably offer you the same challenge.

Sawyer said Normal will not require the use of consumables.

#33
Sacred_Path

Sacred_Path

    (9) Sorcerer

  • Members
  • 1328 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

The difficulty in this game will probably be a step down from the Infinity Engine games by default, so if you were a Normal difficulty IE player - Hard will probably offer you the same challenge.


Right. Forgot that this is the trend nowadays.

#34
Iucounu

Iucounu

    (3) Conjurer

  • Members
  • 198 posts

 

Dragon age franchise was bearable because it wasn't dnd.


??????????????

I played Dragon Age: Origins on Insane difficulty on my first go and the combat was so **** it made me never play the game again. Pretty much involved cheesing your way through everything. Every encounter was 10 archers with knockdown arrows trolling u hard (yes I finished it). Combat was also ridiculously boring.

The hardest fight was definitely against Ser Kauthrien in my opinion, to beat that (insane, v1.0 of the game) I had to cheese the resurrection timer/distance and doorways.
 

You know that you were actually "supposed" to lose that fight, do you? That was the only fight in the whole game were I had real difficulties on nightmare. Dextank ftw! But If I put the lack of build complexity aside, I find DA combat better than e.g. combat in NWN 2, where I didn't even had to use any spells or special abilities (in a fight) to beat the game, only long and tedious buffing before every battle. Basically you only had to make sure that your tank had an high enough AC, and that was everything you needed to win almost every fight, even on high difficulty. In DA this was not possible, because the Attack Defense mechanics had a scale of I believe 100 instead of only 20, and because of stunarrows and other stuff. 

 

@topic

I don't know what difficulty I'll play as of yet. Probably hard. But I want to play the game without conventional saving and loading. That's an experience I always wanted to have, the thrill of losing everything, and taking all the consequenses. But if you can save/load, you always give into temptation. That's why I find it so great that you have the option in P:E to disable loading after deafeat completely.  


Edited by Iucounu, 09 July 2013 - 05:36 AM.


#35
Osvir

Osvir

    Arch-Mage

  • Members
  • 3799 posts
  • Location:Stockholm, SE
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

I will crank everything up to be as challenging as possible at first, and when I eventually meet my doom I might lower the settings. I don't usually do this (I usually start at Normal, then I work my way upwards), but ever since I joined this community and have explored lots of old-school PC games (Ultima, Lands of Lore, M&M, Wizardry, Dungeon Master, Betrayal at Krondor etc. etc.) and done lots of research and communication on the subject I've developed a somewhat different mindset than I had before.

Not to mention I constantly advocate for Hardcore mode as well. These forums have made me develop as a gamer and person :)

Regardless, I also wish to savor Project: Eternity. I usually swish through a game if it is on anything but "Brutal".

For once I want to play a game and take my time learning it on the hardest difficulty. With the pressure of having the hardest hardest difficulty on, it would be required of me as a person (and gamer) to research and analyze the game assets to my best ability... and also do something I almost never do..... reading the manual.

@Off-Topic, Manual Learning:
I recently read the Dungeon Master manual, and gosh what a great manual. It actually starts off like a book, telling the story through the manual instead of through the game itself. Please consider having some story elements in the manual Obsidian! Some of that Eternity Lore Josh Sawyer posts on his Formspring (Great stuff bro!).


Edited by Osvir, 09 July 2013 - 05:59 AM.

  • BruceVC and ViolentManatee like this

#36
Bartimaeus

Bartimaeus

    (11) Wizard

  • Members
  • 1764 posts
  • Steam:Ask!

Depends on exactly what the difficulty settings do. If all hard mode does, for example, is increase damage taken ala IE games, and/or reduce damage dealt, then I'll probably just use the normal difficulty. If it makes them more intelligent, or adds additional monsters, or makes select characters (bosses, mainly) harder, then I'll probably use the hardest difficulty setting. I probably won't touch any of the extraneous ones to begin with - but maybe Expert.

 

The difficulty in this game will probably be a step down from the Infinity Engine games by default, so if you were a Normal difficulty IE player - Hard will probably offer you the same challenge.

Sawyer said Normal will not require the use of consumables.

Are you implying that normal/core difficulty (or even hard) in IE games require consumables? Don't think I've ever used a consumable ever in an IE game.


Edited by Bartimaeus, 09 July 2013 - 08:22 AM.


#37
Gfted1

Gfted1

    Forum Moderator

  • Moderators
  • 5953 posts
  • Location:Chicago, IL
  • Pillars of Eternity Backer
  • Kickstarter Backer

Sawyer said Normal will not require the use of consumables.


What does this mean? There isn't any healing so that's already out. Does he mean that on Normal difficulty stamina will regenerate so fast you wont need Stamina potions? What is he calling "consumable"?

#38
Amentep

Amentep

    Global Moderator

  • Global Moderators
  • 5249 posts
  • Location:Fawcett City
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer

Maybe Sawyer meant normal doesn't require food or drink?  Maybe a link to the quote to see context would help?



#39
Prometheus

Prometheus

    (4) Theurgist

  • Members
  • 260 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

What does this mean? There isn't any healing so that's already out. Does he mean that on Normal difficulty stamina will regenerate so fast you wont need Stamina potions? What is he calling "consumable"?

You can heal stamina with spells/abillities/talents and even items won't heal health. Known types of consumables are potions, scrolls, figurines (to summon creatures), food and drinks.
 

edit: source

I'd like to tune standard, at-level encounters on normal difficulty to not require the use of consumables.  However, efficiency will be a bigger deal both on higher levels of difficulty and if you're under-leveled for a specific encounter.  In those cases, consumable use will likely be, if not mandatory, extremely helpful.

 
for the difficulty level they have said that they will take BG2/IWD2 as reference.
 

We're using Icewind Dale 2 and Baldur's Gate 2 for reference. The game is being designed for relatively high difficulty at first and later tuned down for lower levels of difficulty. It's easier to lower difficulty from a high bar than to raise it from a shallow baseline


Edited by Prometheus, 09 July 2013 - 09:06 AM.

  • JFSOCC likes this

#40
Sensuki

Sensuki

    Subway Apathist of the Obsidian Order

  • Members
  • 9965 posts
  • Location:Australia
  • Steam:STEAM_0:1:1229809
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Don't think I've ever used a consumable ever in an IE game.


Play a straight Kensai in ToB: You get hit every single attack from pretty much every enemy, so those Potions of Extra Healing are usually a good idea.

No consumable use also implies rest spam abuse.

for the difficulty level they have said that they will take BG2/IWD2 as reference.


Yeah for the harder difficulties. I guarantee normal will be easier than BG2 normal because then it will appeal to a wider range of people.

Edited by Sensuki, 09 July 2013 - 11:31 AM.






Also tagged with one or more of these keywords: difficulty, trial of iron, expert mode, path of the damned

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users