Having characters revive automatically after being burned to ashes (well...) by a dragon, really breaks immersion : \
While save games makes your characters immortal, having them not automatically revive after a conflict, means you actually have a struggle in you encounters, rather than a "last man standing" kind of gamestyle.
Play on expert mode or turn on permadeath in the options I suppose, problem solved
Any word on playing through the game with a single character. Would be great to see a similar system to that of IceWind Dale 2, as far as multi-classes and solo play are concerned.
Yes,you are absolutely not required to recruit any companions at all.
Also, will the game be modder friendly? I know there is a nice mod in IWD 2 that imported all weapons from IWD1 into it. These things just add so much replay value to the game. Torment, IWD 1&2 have high replay value, as well as Baldur's Gate.
Refer to update 16.
From Neverwinter Nights 2 to Fallout: New Vegas, we've enjoyed supporting the mod community, and we are continuing that with Project Eternity. It is awesome to see how you extend the worlds we make.
To make getting mods easy, we are excited to announce that our friends at the Nexus will be the official spot to download Project Eternity mods once the game is released. They have been a great host for mods for our past games, and we want to continue the trend with the Project Eternity Nexus. Check out the Nexus Network at www.nexusmods.com.
Our plan is to release our file-format information and expose as much of the data in the game as possible for you to extend and edit. We traditionally do not "hard-code" numbers so that our designers, and you, have the power to easily change and iterate on RPG data. We also plan on releasing localization tools to let communities around the world create localized versions for languages we are not translating Project Eternity into.
As we get more familiar with Unity during production, we will be extending Project Eternity even more for mod makers. Look forward to announcements in the months ahead as we make further progress and can provide you with more information about tools and mod support.
Edited by Sensuki, 16 April 2013 - 11:59 PM.