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Update #47: Odds and Ends

project eternity josh sawyer prototype torment dwarven forge kickin it forward

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#101
Darren Monahan

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He's right, I did mention there would be more Arcanum and I didn't add the next "Season 0" continuation in the last update. Thought it was getting too long, but I will get a few more sessions in this coming Tuesday's update!



#102
ringgold99

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Thanks for the update!  I am so looking forward to this game!  :dancing:



#103
Amentep

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Cool. They are fun to watch but I'm surprised really there's so much interest in it.


Edited by Amentep, 29 March 2013 - 10:16 AM.


#104
Huinehtar

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Really impressive! I did not play Darklands  :(

But I really like the design. Waiting for 2014 will be so painful...



#105
mstark

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Waiting for 2014 will be so painful...

This. But at least we have these updates!

#106
Serrano

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Cool. They are fun to watch but I'm surprised really there's so much interest in it.

 

Lets plays actually seem quite popular on youtube, I guess people are interested in seeing how other people play and how the experience differs to their own? 


Edited by Serrano, 29 March 2013 - 12:20 PM.


#107
Amentep

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Makes me want to fire up Arcanum myself in someways.



#108
rjshae

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Cool. They are fun to watch but I'm surprised really there's so much interest in it.

 

I have no interest in it, other than in finding a convenient way to skip the comments. :p



#109
LordCrash

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From the newest Torment: Tides of Numenera Kickstarter update: http://www.kickstart...ra/posts/440456

 

Collaborating with Obsidian on Tech

As you know, we’ve been working on Wasteland 2 in Unity and will be implementing Torment in Unity as well. Meanwhile, about 20 minutes away, Obsidian Entertainment is creating Project Eternity, also in Unity. Though there are major differences between our games, there are also similarities as all are RPGs built in the same engine. As many of you have suggested, it only makes sense that we collaborate where we can. Weare happy to announce that we at inXile and the great guys over at Obsidian have reached an agreement to share tools and technology when it makes sense. This will allow both companies to be more cost-effective
on these projects, allowing your pledges to go further in terms of creating art, content, gameplay, and game polish. Vive le classic RPG revolution!


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#110
Falkon Swiftblade

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Very cool LordCrash, that's certainly the best for everyone involved :)



#111
Sensuki

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I wonder what stuff InXile have that Obsidian would use, as they are further along in their iteration points on Wasteland 2 than Obsidian is on P:E


Edited by Sensuki, 29 March 2013 - 06:05 PM.


#112
LordCrash

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I wonder what stuff InXile have that Obsidian would use, as they are further along in their iteration points on Wasteland 2 than Obsidian is on P:E

InXile are in front with WL 2, but they used it for a 3D environment while Obsidan is in front for 2(.5)D environments which might be used in Torment as well. So I think that they could learn from each other quite a lot (basic tools and special approaches). :)



#113
C2B

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Didn't we know this already? As I mentioned in the other thread what exactly is different now? They shared tools before.



#114
Sensuki

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Yeah inXile used some of Obsidian's tools. I'm not sure what Obsidian are using of InXile's though.



#115
Darth Trethon

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Yeah inXile used some of Obsidian's tools. I'm not sure what Obsidian are using of InXile's though.

They must have developed some cool Tools for Wasteland 2. The gameplay video looks amazing....can't wait to play it.



#116
mstark

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What that bit of news, hopefully, means is that Torment will have 2D pre-rendered backgrounds. They've not confirmed it, but have been hinting heavily that it's the direction they're taking.

 

My only worry with Torment was that they'd use fully 3D environments (like Wasteland 2, which doesn't much appeal to me), if they confirm 2.5D IE/PE style graphics I'm ready to quadruple my backing level.


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#117
rjshae

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My only worry with Torment was that they'd use fully 3D environments (like Wasteland 2, which doesn't much appeal to me), if they confirm 2.5D IE/PE style graphics I'm ready to quadruple my backing level.

 

I do like the ability to rotate your view in Wasteland 2. That probably makes more sense in a game where most of the combat is ranged.



#118
kabaliero

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i also try not to check the forums too much, laying low and quiet in anticipation )

 

but when i do, i'm totally in love with what crosses my eye

esp those little art pieces and stuff

 

so go-go, team O.



#119
Tigranes

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My only worry with Torment was that they'd use fully 3D environments (like Wasteland 2, which doesn't much appeal to me), if they confirm 2.5D IE/PE style graphics I'm ready to quadruple my backing level.

 

I do like the ability to rotate your view in Wasteland 2. That probably makes more sense in a game where most of the combat is ranged.

 

They've made positive noises about it, though I don't remember if they've actually confirmed it yet.



#120
Sensuki

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They're going to confirm it in the next update.


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