shouldn't the description be deep or far instead of long? long has the connotations of horizontal distance, deep for vertical, and far is fairly generic.
i too thought immediately of darklands, though i hope they don't just use the 'leader' skill into consideration for things the entire group has to do. this update has gotten me pretty excited for the game, even more so than i was already.
I guess it does bear mentioning, that each character on the party should have their own skill check. We will be making character decisions for them during the game as well and we might not always make the same decisions for our companions as the developers would (making these decisions and thus the skill checks important, imo). For example, we might not increase our dexterous companion's jumping skill but might have spent all our skill points for the last three levels on their lockpick and find traps skills. We'd then have to use another way to get across.
there are certain skill checks that might need only one check, but something like this bridge jump should probably be more like the "camping resource management" where you have to make decisions for every character in your party.
edit: in this particular example, anyone who doesn't make the jump is left behind until they find another way of getting them inside. Perhaps your NPCs get left behind (they wait there) until you get back. These make for interesting "loss states" that aren't complete losses.
Edited by Hormalakh, 27 March 2013 - 06:48 PM.