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Update #47: Odds and Ends

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#21
Bibidibop

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It bears repeating, those static action scenes are a fantastic idea.

 

I also like the figure concepts, their aesthetics are great, except I have a few criticisms of the lady armor. First, more of her chest is exposed under the throat than on the man armor thanks to the low cut style; that's pointless and dangerous. Second, the curve of the plate emphasises she has a bosom, in comparison to the man's armor. That wouldn't be an issue if the man's armor were similarly curved up top, as I have seen such an armor at the MET; however, considering that both armors are likely from the same region and time period, they should probably have the same kind of curve. The main differences would likely be in the narrowness of the waste, and flair of the hip armor.

 

By the way, I love the hat. Additionally, I think it makes sense they wouldn't be wearing leg armor, since leg armor slows and wears a person out faster than upper armors.

 

The barbarian clothes strike me as cave dwelling dinasour hunter style, rather than any real primitive society. I would expect neater hems, especially with the use of asymetry.


Edited by Bibidibop, 26 March 2013 - 09:18 PM.

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#22
PrimeJunta

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The hat. I want one just like it. With orange plumes. I will wear it always.



#23
Monte Carlo

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I want my fur-clad barbarian to wear the plumed hat. That would rock.


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#24
Monte Carlo

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Second, the curve of the plate emphasises she has a bosom, in comparison to the man's armor.

 

Great. Another morale vampire.


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#25
Shevek

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I like the idea of those kind of images for action sequences but I would hope they are somewhat animated (like an animated storybook). It doesn't have to be hyper-fluid Dragon's Lair like animation of anything (it could work being somewhat un-fluid or stop-motion-like if you get my drift). For the released images, for example, I would have some slight animation of the background so it looks like the trees are blowing in the wind (maybe with the occasional leaf blowing by). This would probably necessitate the images be made of various independent animated layers, I would guess. The character's eyes could blink a bit or maybe his head and body could shift a bit as he tries to gauge the distance. These animations would simply loop until the player made his choice. I remember plenty of oldschool games that had those kind of images and they often had at least some minor animation to them (Star Trail comes to mind).

 

Anywho, just a suggestion...

 


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#26
IndiraLightfoot

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Lovely update! I love where this is going! The static shots are great, the font and the colours are really fitting.

 

Like everyone else, I adore the plume hat! Now, here's the big question: Were my pc do don that hat, will the plumes rustle slightly graphically?

*Fingers crossed*



#27
Labadal

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Even if I found the font of the bridge event a bit hard to read (bad eyesight), I liked the style of it.
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#28
Jenda

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Yes! Please give us cutscenes like that at reasonable intervals! We don't need full-motion animation, but cutscenes like this sound great where appropriate. It would be nice if there was a narrator's voice, but that could even be added later if the budget doesn't allow (while reducing the risk of over-simplificaiton for voicing purposes).

 

On the other hand, it shouldn't pop up whenever an environmental skill check or decision is required ("The door in front of you is locked. Hushed voices can be heard from the room beyond. Do you (i) listen carefully (ii)apply [item] (iii) peer through keyhole (iv) pick the lock") - when the isometric view tells the story just fine, avoid breaking the flow of the game. Conversely, there should be cutscenes at key points in the story even when no skill check or decision is involved. But I'm sure the team has already thought of this :-) I have full confidence the right decisions will be made.

 

(And also, thanks for update! Can't wait for next. Already backed Torment, too bad there aren't any higher digital tiers without the P&P rulebook or WL2 - I would seriously have to fight with myself. I might just throw in a few more bucks for good measure, though :-D )



#29
ImRhoven

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Loving those bridge pictures. From the idea of them to the art style, everything's great about them. 



#30
Faerunner

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This update honestly makes me feel so happy. The concept art and story ideas seem, as usual, utterly gorgeous.

 

I think the armor looks fantastic. Also, sorry to harp on minor details, but, thank you so much for letting the women wear actual armor. That is, thank you for having female armor cover the same amount of skin as their male counterparts. Actually, thank you for having the armor cover period. While I'm not against light or revealing armor in general, I prefer armor to fit the class and equally cover both genders. It just irks me when the same piece of armor that covers a male character reasonably (for his class) turns into a glorified bikini for female wearers for no discern-able reason beyond titillation of the straight male viewer. Come on!

 

Then again, you guys seem to have been great about this for some time. On the TV Tropes Chainmail Bikini page, your games (KOTOR2 and NWN2) are some of the few to avert the "improbably revealing outfit" standard of so many games. It's such a minor thing, but it still makes me happy.

 

Anyway, about the role-playing:

 

"We really want Project Eternity... to introduce you to this new setting, to make you feel personally invested in your choices, to engage you with the personalities and factions involved in the conflict, and to give you all of the freedom you've come to expect from an Obsidian RPG." You make me fall in love with this game the more your post about it. I know it's going to be flawed (everything is), so don't be afraid of viewers being disillusioned, disappointed, or anything like that. It sounds like this game will embody everything  that many of us love in RPG's, which is more than many companies are willing to do, and which is more than any of us can ask for. I cannot wait to read more updates! <3

 

EDIT: Sorry to be over-zealous, I'm just now very excited about this game.


Edited by Faerunner, 26 March 2013 - 11:57 PM.

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#31
D'rez

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I love that tile set, but I think $70,- S&H is a bit to much.



#32
WorstUsernameEver

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I love that tile set, but I think $70,- S&H is a bit to much.

What?

EDIT: Oh nevermind, it was referencing the Dwarf Forge thing.

Edited by WorstUsernameEver, 27 March 2013 - 01:36 AM.


#33
Sensuki

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Icewind Dale style cutscenes are the best. The static images, music and voiceover.


Edited by Sensuki, 27 March 2013 - 12:54 AM.

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#34
ryukenden

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Woah, the dwavern tiles are already at $200k. 

 

Also, you guys said environment with bells and whistle screenies are 2 week from now. But on the bottom of your post it says "see you next week". So which one is it?



#35
Karranthain

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PLUMES!

 

war_of_the_roses_by_cg_zander-d4x29yc.jp

 

And "Darklands" inspired narration methods (not to mention the really nice armour designs).

 

Colour me impressed.


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#36
Theobeau

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These pics looked much better on a desk top monitor and are a nice distraction from down to the wire, last minute thesis editing and grinding.

 

I'm going to find it hard to keep thoughts of plumed hats from making their way into the last bits of writing!



#37
Sensuki

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... where a man can wear feathers ...



#38
Jarmo

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I'd hope the "storybook-look" could be used in the inevitable in-game lore-, history- and background info  books.

 

Maybe one half of the screen with cover illustration and an abbreviated blurb/synopsis,

the other half giving the lengthy wall of text for those equipped with patience and interest..

 

I can almost taste the awesomeness already.


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#39
Lysen

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I love the idea of those baroque plates being used for skill checks in-game, or to convey some sort of interaction with the environment that would otherwise be a simple feedback message in the conversation box ... or some kind of psuedo cut-scene.

 

This isn't confirmed, yet.

 

 

 

 

How I organized and moved my characters [...] very much captured the feeling of the Infinity Engine games

 
I hope that with regards to moving the party through confined spaces, it didn't capture the IE feeling too closely...

 

Nope, we've got a solution for that. Bobby or Josh will go into that in a future update. :)

 

If you fix pathfinding, then PE will be the best game ever!



#40
Milten

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About these cutscenes. Will they be the same if protagonist is female orlan cypher?







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