Lephys Posted March 22, 2013 Share Posted March 22, 2013 Now maybe if you'd kill 50 bandits, it's customary to get something like "bandit slayer" achievement. But if the rumor got around in game, folks would recognize you as bandit slayer, bandits would recognize you, that'd be a whole other thing. Yeah. It should also be a reasonably... tricky, for lack of a better word, thing to do. If there are 1,000 bandits in the game, then "kill 50 bandits" probably shouldn't be an achievement. In that example, I wouldn't mind something along the lines of "kill 900 bandits," because that would actually be pretty hard to do. Then, some kind of bandit-slayer reputation would make perfect sense (the number doesn't have to be anywhere close to 1,000... the point was just the 900 versus the arbitrary total of 1,000 possible bandit deaths). Plus, this kind of thing kind of automatically leads to mutually exclusive stuff (maybe you HAD to opt to kill some of the bandits with whom you could've negotiated or even joined, in order to reach 900 kills, so you don't get the "Negotiate with 100 people" achievement or something. Basically, the number should be intelligently decided when it comes to counter-based achievements. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
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