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Variety of Approachs with PGs


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First thing, hi all! I'm new in this forum, and I'm not good with English, so understand if you find some grammatical errors.

 

The thing that i want to speak about today, is the variety of approachs that the player may have with each PG. I mean: every RPG have a different system about classes, races, and in general everything that is related to the approach that a player can have to his PG. Personally, I prefer to have various ways to use a class, and I think a good example is Path of Exile, if someone knows it.

 

So, hoping to be comprehensible to everyone, I would like to know your opinions about this, c'est-à-dire: would you like more specialized classes, or you prefer -like me- more open and variable calsses?

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Welcome to the forums Noisefolk#1

I would like the classes to be distinct in play, but with some overlap in their use, so that no single class is required to be part of the party.

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Hello Noisefolk#1,

 

Well your English seems pretty good. However, I'm not quite sure what you mean by PG. Player Character (PC) perhaps? My understanding is that the developers want to allow you a variety of ways to build your character, starting from the initial class.

"It has just been discovered that research causes cancer in rats."

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