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Update #40: Orlan First Look and Ziets on Pantheon Design

project eternity orlan george ziets pantheon design update

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#41
Wombat

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A god of greed?  I wonder if there is a real world example.  Will people worship a god which symbolizes vice in their own language/notions?  Of course, people from other cultures have different opinions/attitudes but I don't think he is talking of such case here.

 

Alliance/hostilities among gods can be implemented in interesting ways.  For example, in Rune Quest, as well as it works in simulating social relationship between characters, ruleset-wise, characters are not only allowed to access abilities granted by the object of their own worship but also their alliances (although in limited ways).

 

Thanks for the update, anyway.  I think it's the first update form creative team.



#42
Majek

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It would be cool if we get all this info included in the strategy guide or world almanac.

No, not really. So they can freely change something if it gets in the way in later games. Retcons that we know about are fairly annoying.



#43
Theobeau

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Great update, always good to hear from Ziets who got a stretch goal all to himself.

 

I wonder whether the Orlan is more in the style of Benedict Cumberbatch / Sherlock or Johnny Miller / Elementary

 

Who knows perhaps I got it wrong and it is more Lucy Liu / Dr. Joan Watson!



#44
OliverUv

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Excellent update, made me subscribe to the forums! Always happy to receive the weekly updates, but this one is really starting to get into the meat of the game. :) Woedica has a wonderful concept, and I'm certain your imagination will create a wonderful world for us to explore.

 

Other forumers talked about polytheistic pantheons and how their worship differs from worshippers of monotheistic worship. It's an important distinction, and polytheists shouldn't be belittled. A large part of today's religions is polytheistic (hinduism, the amalgam of buddhism and traditional Taiwanese deities, etc). The world is composed of interacting parts, and is also one whole. Neither is false nor true. Now, on to more interesting stuff:

 

Please please make sure that the standing of gods is integrated into the game dynamics in some way. I remember the incredible feeling of 'making a difference' in Planescape by simply believing a different thing, though the effects of this was rarely seen in the game world - something I'm sure you can rectify.

 

Also: Why have only polytheistic pantheons? The Romans had many polytheistic believers as well as monotheistic ones clashing and co-existing with each other. Along with soul dynamics, this could give rise to a MOST interesting conflict. One worthy of mainquest :)

 

In PE, souls give the populace even stronger reason to take belief seriously than in our world. Can a polytheist faith accept the existence of a monotheistic faith that claims ownership of all souls? A monotheist faith could either include or exclude the existence of a polytheistic pantheon (Brahman contra Yahweh). What if believers supplied part of their soul to the gods they worship, what if worship gives power? Can a polytheist accept the existence of those who threaten that their all-powerful god casts non believers into eternal damnation, slavery, etc?


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#45
Lantros

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This update made me subscribe the forum. I love the updates, but with this one i´m starting to get feel for the world.

 

When i read your infos about Woedica, first thing that came to my mind was "The Crippled God" from malazan book of the fallen. Ofcourse not a copy, but similar concept and I LOVE IT! :)

 

Greetings from germany and sry for my english.



#46
PrimeJunta

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Day-um, they found a way to make pointy-eared humanoids badass. Mad props for that. 

 

Now all you have to do is find someone with a voice like Benedict Cumberbatch doing a Scots accent. I expect Benedict Cumberbatch himself would kind of blow the voice-acting budget out of the water. Unless he's a backer himself of course. You never know...


Edited by PrimeJunta, 30 January 2013 - 04:26 AM.


#47
Rajaat the Warbringer

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Great update! Looking forward to learning about the rest of the pantheon ^_^



#48
Anaeme

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I wonder if Woedica was actually dethroned or whether that is a story  her followers made up because of how she chooses to manifest herself 



#49
bowenandarrow

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I like the idea of starting with God's,
when you are writing a plan for anything you always need the overarching goals
and objectives to guide where you are going or you are side tracked by
unimportant things. That said I would want to be sure while doing that process
you make sure that you don't put the cart before the horse.



Also one of my disappointments with a great
deal of RPG's with a fantasy setting is that they lack the proper integration
of the deities into the narrative of their story; the deities having a clear
impact on the story that is explicit enough to notice(or personal) but not too
much that it feels like events are out of the players control. One of the only
games I have played that has really used this to their advantage is both Baldur's
Gate's. The way they built the sense of anticipation of WTF is going on with
the creature you start turning into throughout the game and linking it back to
Bhaal was quite amazing. The knowing that something bigger is going on but not
really knowing played to a very big advantage in opening out the narrative and
creating a sense of control over the immediacy of your environment but the
adventure of not really being in control. I think these factors, mixed with a
very good micro narrative are a very potent combination in creating a lasting
and ultimately Epic(in the original sense of the word) story. In my opinion
this is the stumble Bioware made with the original ending for mass effect three
that people were up in arms about. They reached for the bigger story(meta narrative)
and they failed. Another good case study for this is Fallout 3 vs Fallout New
Vegas. Again, in my opinion, Fallout three failed to deliver a overarching
narrative that was bigger than you could just minimise and thus no real bigger
goal to reach for. Fallout New Vegas on the other hand offered, while sometimes
over the top, a bigger story to what was happening on a number of fronts. Not necessarily
God's but things that represent greater powers like the NRC, Mr. house etc.   



One of the issues, as you would no doubt
know, is that nice graphic, a fantastic battle system, good voice acting and
the like only go so far. You have to forget you are playing a game and tap into
that part that allows you to completely forget you are sitting in front of a
computer, you have to believe you are on an adventure.    


Edited by bowenandarrow, 30 January 2013 - 04:35 AM.


#50
IndiraLightfoot

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Josh asked for continued speculation on the basis of the Orlan picture:

Well, after having enlarged the jpg in Photoshop and after some sharpening and colour shifts, I'm rather sure I can read the sign in the upper left corner:

It says "PONYTAIL", and although a bit doglike, it is a pony that seems to be a rocking horse. Interestingly that toy did not appear before the 17th century. I actually own one myself from the 19th century.  :)

 

So perhaps PE will be based on other 17th century stuff as well.

 

Well our Sherlock Orlan decipher has a flintlock pistol in his belt, introduced at the beginning of the 17th century.

Finally, the sign on his vest certainly is interesting: a symbol for water at the bottom, a fist clenching a rod above it. Could this be symbol for the god of light and redemption? I mean, redemption of a crime and all that. But the rod is not particularly shining if it's supposed to be a symbol of light. Or is our Orlan a member of a customs office in the city: the waves being the water in the harbour, the clenched fist equals autority and the rod is a symbol for a pen and straight books and tariffs. He feels a bit like a constable scrying the weapon, which certainly has pierced somebody deep. The blood is high up on the blade.


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#51
Osvir

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Awesome update!! Thank you :)

I also knew it, it could have hardly been anything else (well, could've been a Godtouched~).

orlan.jpg

* Like Indira said, "Ponytail". In honor to...?
* The Orlan himself, what's his name!?
* If we murder someone within a City, will a Cipher look for us? Or is this merely representing the Character Concept?
* The Fist and the Club, a symbol of Royal Law & Authority? This guy is possible a believer of Woedica. Makes sense, as she is part of the update.
* Is there someone in the window?
* There's something wierd, spherelike, ball-like hanging on the satchel to the side (Or is it something that blends into it from the background?). Is that a "Tool" or merely "attire"?
* What kind of weapons are in the satchel? Knifes? Darts?

* "K" is a signature for which artist? Just curious, great job man! :)
* It looks like he only has 4 fingers (thumb+3 fingers). Although it might be a racial thing,  it'd be cool if the Fist of Law/Authority (on the sweater) had 4 fingers too. Perhaps the Organization is Orlan governed? It could also make that "Fist" somewhat new, I'm looking at it and thinking "Where have I seen that before?".


Edited by Osvir, 30 January 2013 - 05:03 AM.


#52
Zeer

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A stained psychic leprikon..don't really like him, but who knows maybe the story will make orlans more interesting. 



#53
Shadenuat

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"Using this blood-stained dagger and my amazing cipher mind skills, I
can deduce the last user of this weapon and thus identify the killer.
Quite elementary my dear chaps."

He's just using PSI probably, aura reading or something.

 

There's something wierd, spherelike, ball-like hanging on the satchel to
the side (Or is it something that blends into it from the background?).
Is that a "Tool" or merely "attire"?

It's a flintlock. The ball is to hit people when you're out of bullets/reloading.

 

A halfling psionic with a gun serving in city police.

Feels like a work of...

 

854469218527548.jpg

 

...yeeeah.


Edited by Shadenuat, 30 January 2013 - 05:42 AM.

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#54
The Invisible Man

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I love the idea for Woedica, i can imagine hearing supersticous people talking about how she will strangle you if you break your vows and such. I was also wondering if its been mentioned if Project eternity will inlcude alignments. Personally i would love it if there were not any. I don't like 'picking' my characters alignment when i start or the game telling me when iv'e done something 'good' or not and then moving my alingment that way. For example in Baldurs gate my favoruite play through was a chaotic evil fighter. Now he didnt just go around killing everyone he saw and even did some things that would be considered 'good' like helping others. But all he did was to help himself and even help him commit further evils. The game didn't know that, but i did. So i was wondering if thats been mentioned yet.

 

Regardless I loved the update and like the look of Orlans... never liked Hobbits and Halflings and these seem like a good twist on them.



#55
Lumasini

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Thanks God we got Gods too! :)

 

Thank you for the nice update!



#56
Lysen

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"Orlan" means "eagle" in Russian. I wonder if it's a coincidence that the character has bird-like features

 

Orlan is a strange word, it doesn't really sound 'Russian' though it exists in the Russian language and means not "eagle" (oryol) but a different bird of prey, that resembles eagle. Orlan and oryol have the same root (orl) but orlan also has suffix 'an'. It's unusual for Russian and also quite ancient. For example 'bratan' means 'bro', while 'brat' means 'brother'. 'Bratan' is considered informal or even offensive today but it was more widespread in ancient times. 



#57
zimcub

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Probably not intended but the story of Woedica gave me a feeling of nostalgia as it feels like a scary story that you used to hear as a kid. No complex setting needed just a weird story of an old woman you would hear in a village, that makes you want to investigate furter.

As for Orlans, they remind me of squirrels, too bad they arent as cute.



#58
gholam

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A great update, though I'm curious about the number of pantheons. Is there going to be only one or is each race going to have it's own like in D&D? Also, are the gods going to separated by rank? What do you guys think?



#59
simon_templar

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Do we really need "God of something", what is theirs interest in this? Berath God of doors, why? Do they gain some power from helping people (by worshipping them)? It should be in the game rational reason for this. I don't believe that Gods don't have something more interesting to do than for example blessing doors or help their followers. Most of Gods should be selfish.

__________________________________________________________________________________________________________________________

 

My idea for God - Linda  once admired by male gods because of her beautify, intellect and charm, other female gods were jealous that she can seduce every men and sometimes women. Once when she again seduced another God who was in stable relationship it was the end of the line for them. Opponents of her disabled her powers and imprisoned her in human body and have sent to brothel. Where she was detain and forced to take drugs. But one of the hookers helped her to liberate by killing her human body. When Linda was free again she started with killing every man that was in the brothel, and it was a bloodshed because she was very popular there. 

 

She is to weak to make harm her Gods opponents directly but she revel her rage on theirs human followers. Also everyone who is making any prostitute harm, has to expect that she will hear, hers plea for help. She will appear as beautiful women in sexy costume only to cut off the pimps **** with blunt knife. :)

___________________________________________________________________________________________________________________________

 

Also there should be lots of Gods of fear and terror, because their bored, and this helps them to entertain

___________________________________________________________________________________________________________________________

 

 

Death - the grim reaper, not a GOD but a thing which helps souls to go to the other world, appears when someone dies. Maybe sometimes we could have little chat with him when someone in team dies and he is asking that if he could take him this time? :) Grim reaper with good sense of humour it would be great.    


Edited by simon_templar, 30 January 2013 - 07:44 AM.


#60
Gfted1

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Maybe hes "identifying" the dagger with some mental ability.







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