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Characters from games that you HATE and don't whanna see in PE (or even be inspired)

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#21
Rostere

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I thought Anomen was fun. I definitely want a character who is a pompous ass.


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#22
Alexjh

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I think some of these things are a bit... catchall... to actually make a categorical thing of.  Things like the "no drunken dwarves" or the "mumsy" things, are you saying specifically you just don't want any drunken dwarves or mumsy mums in the entire game, or just not in the party/in close proximity to the players.  If thats the case then that's fine, but otherwise those are things which actually exist, (drunken people and Mums that is, not dwarves) so saying there shouldn't be any is even more artificial than making all Dwarves drunken and all Mums "mumsy".  In the case of Oghren say, in terms of tropes I don't think he was drunken because he was a dwarf so much as drunken because he was drowning his sorrows, which is a fairly common starting point to pick up companions from, as it enables the player to "rescue" their companions as a character arc.  See also: the Paladin from Mysteries of Westgate.

 

I think the thing is that if you are going to have a character which plays to expectations, make sure that they don't do so fully, and in some cases actively be the opposite of expected.



#23
Sharp_one

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Minsc, no one dimensional idiots in this game please.


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#24
IndiraLightfoot

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Perhaps the character that I've hated the most in all CRPGs is in fact in NWN2 (which I adore, perhaps fitting, hey? :p ):

Zhjaeve - a name hard to spell and a character that starts every sentence with "Know that...". She got me juices going, the wrong, toxic ones. I became like Agatha Christie-villains, plotting her death in clever and subtle ways.

 

And yes, Khelgar is untouchable, Scottish accent or no! :blush:


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#25
Starwars

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I think some of the NWN2 characters were quite bland. Which would not necessarily be terrible (well, some just lack... depth or the means to explore it in-game) but there are a few things that just take them to really annoying places. Most notably that you have to accept them into your party. I could like Bishop for my chaotic evil characters. But the fact that the game forces you to take on this obviously evil character (with an obvious twist) just makes me rage. Secondly, the voice direction for a lot of the characters to have been "push it to 110%". Most of the actors are alright (Elanee was pretty bad though) but it's just too much... Grobnar is a good example, Bishop with his overdone evil persona another.

 

Carth Onasi is the worst "whiny" character I can think of. Why would I want this guy along?


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#26
TSBasilisk

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The arbitrary skeptic. Think the Turian councillor from ME, who dismisses pretty much every claim you make because it fails to fit his worldview.

 

If we're going to be in a game where souls, gods, dwarves, elves, ancient curses, etc. are all real, I don't want to deal with some idiot who doesn't want to believe this slightly-more-extraordinary thing is possible.


Edited by TSBasilisk, 28 January 2013 - 09:21 AM.


#27
TrashMan

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Hi

 

Im curius about wat type of characters you hate in games (we have alredy love ones)

 

And here goes one that i simply hated Elanee (she was simply the worst character in this game)

 

848972-06elanee5zw_large.jpg

 

She was damp boring and over moralised

 

And here goes another well done character

 

Cassavir

 

36-lpnwn2_ch022_033.jpg

 

He is also boring like rotting wood nut he at least has excuse his fanatic paladin

 

I wound disagree with you there.

 

Elanee was not a bad character. Greately misunderstood, yes.

So many people got hanged up on one of her lines, branding her a creepy stalker.... it's sad really
 



#28
TrashMan

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I'm not fond of generic mumzy or housewifey kinds, like the Human Noble's mother Eleanor in Dragon Age: Origins ("T'was the gentler arts that landed me a husband," even though she used to be an amazing fighter, indeed) and especially Hawke's mother Leandra Amell from Dragon Age 2. ("My children deserve to be among nobility!" Well, you should have thought of that before you abandoned your noble lifestyle to marry a vagabond apostate and only returned decades later to call on said wealth when your new life wasn't working for you, shouldn't you?)

 

I get that not every player is not going to like every character. I understand that the developers are working hard to make sure every companion is optional so we don't have to be around characters we don't like, so I'm not worried about companions... but for crying out loud, if we get saddled with some useless, simpering, whining, nagging, fussing, self-entitled little housewifey-poo who can't function without her husband or a mumzy that has no life outside of her children, my character will seriously attempt (if not commit) matricide. 

 

I don't know if our characters are going to have parents in the game, but if we do, I implore the creators of Project Eternity to please not give us generic mumzy types like Eleanor from DA:O or Leandra from DA2. I'd prefer a baddass like Adaia, I'll take an abusive drunk like Kala, I'll accept an emotionally distant and neglectful foster father like Daeghun, and I'll even take the cliche dead or missing parents; but for crying out loud, please not the mumzy type! D:

 


So every archetype is OK except that one?

 

If this is supposed to be a roleplaying game and you don't get to choose who your parents are, then I don't see why you should get to choose their personality. You can only react to it.

Not every parent can be an abusive bastard ya know? There has to be some more normal, "boring" parents out there too. Does every character have to be some extreeme?

 

I wonder - does life de-sensitizes us to that extent?


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#29
TrashMan

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I have the idea for the most original companion ever.....
 a wall.

 

You never had a companion like that? He's always giving you the silent treatment and is not afraid to get in your way.



#30
Ulquiorra

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Hi

 

Im curius about wat type of characters you hate in games (we have alredy love ones)

 

And here goes one that i simply hated Elanee (she was simply the worst character in this game)

 

848972-06elanee5zw_large.jpg

 

She was damp boring and over moralised

 

And here goes another well done character

 

Cassavir

 

36-lpnwn2_ch022_033.jpg

 

He is also boring like rotting wood nut he at least has excuse his fanatic paladin

 

I wound disagree with you there.

 

Elanee was not a bad character. Greately misunderstood, yes.

So many people got hanged up on one of her lines, branding her a creepy stalker.... it's sad really
 

 

And u got something sepcific for protecting her ?

 

Or you just no becouse no !

 

She tells almost nothing, she moralise, shes jesous like child, she is boring always serius character that has only demands also ... she is creepe .. sorry but character that pumps out of shadow to say "HAY i help ya but don't ask me who i'am and why i wanna help you becouse you will have -2 influence on me and also always lisen to me and agree in everything becouse you will have -2 influence and for the last ... don't make painting for shardra becouse im jealous but i pretend that don't realy like so play my childish games or you will have... -4 to influence" is just creapy ... expecialy as fanatic driud...

 

There realy were moment i what tu put my axe in her head .... just to make world better place ..


Edited by Ulquiorra, 28 January 2013 - 10:55 AM.


#31
Naurgalen

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1) Anders from DA2 or 2) Kaidan Alenko from ME1 (he didnt survived muahahaha!!!). Ashly 2, but Kaidan was just sooo worse that I dont ever had a doubt who to sacrifice.



#32
Valsuelm

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While there are characters from games I don't like, I'm not against having them in the game.

 

We all have the option of bringing or not bringing NPC X with us.

 

ie: I never really liked Edwin in BG (I preferred Xzar as my evil wizard), yet a lot of people liked him. I don't begrudge them their having Edwin in the game, and it never really bothered me that he was in the game.

 

One thing I would ask is that if we must have a overstereotypical character such as Khelgar from NWN2 in game that he not be found so early in the game where you're somewhat obliged to take him with you. I personally don't know if I can take yet another dwarf with a Scottish accent.

 

Save the super stereotypical NPCs that join you for later in the game. That's my 2 cents.

 


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#33
Bartimaeus

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People who are saying that annoying characters are not necessarily bad characters, (or something similar - see above post, for example): fair enough. Difference between games like Baldur's Gate and Mass Effect/Neverwinter Nights, though, of course, is that you can horribly murder almost anyone you want in the former, and you don't have to accept nearly every potential party member you meet into your "pool" party, so to speak. Really, if I can do either of those, (not accept anyone I don't want to accept - or murder anyone I want to murder; preferably both), then I pretty much totally agree with you, as you can simply with characters you don't like if they bother you so much.



#34
Shadenuat

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Would be only fair to state this one on a judgement on what Obsidian provided.

 

SWTOR2

This is one where your enemies are more interesting than your own companions, for sure. It is partly because game had a lot of content cut and we could't explore characters enough, but generaly, the issue boils down to an idea that Exiles crew does not have character as itself, but just mimics players actions (Virgil type). And while this is supported by an interesting concept and plot, in the end, it does not really matter, because the idea just makes companions more forgetable. Lot of them, exept droids and Kreia (and Mandalore, I think), are gullible and are tied to the past.

You know, that thing that companions in games always live in the past will haunt Obsidian for some time, and not only them, but a lot of others. It's kinda neat once, maybe twice, but when every person you meet has some past troubles that need to be resolved you really start to wonder how the heck did they live without you all that time, if their only future is to follow you afterwards without any new agendas. Up tenfold for Bioware with it's cast of daddy/mommy/sister issues... that's why people like Mordin the most - he is the only one absolutely bound to idea, and achieves it in the end (or not, but really, you gave him that, did't you?).

So yeah. Gullible, controlled, living in the past characters. Give me a break.

 

NWN2

Oh don't even let me out here. There is a reason gals adore Bishop. And it's not just because he is a bad boy, not really. I think that's because he is the only one in the whole party who has a brain and thinks for himself, and makes decisions. And values his own life. Ammon Jero is the other passable dude there.

Everyone else, writing quality aside, follows a set of rules which for some apparent reason forbids them *thinking*. Characters as bullets, pawns of the plot, moving forward without having a second thought on the nature of what happens with them. Mostly unkillable and player dependant.

Let's do without unkillable and plot-dependant this time. And Elanee. **** Elanee. **** KnowGirl. And Grobnar, yes, can do without him too. I know it's the hardest thing, to do classic archetypes well, but these are no excuse.

 

NWN2 MotB

Damn, what happened? The gap in a writing quality between NWN2 and MotB is so enormous you'd think I am playing another studio's game. The weakest as, "overall", for me was Gannayev, although weakest here means he is better than anyone from previous campaign.

MotB has a character cast which is just absolutely reverse of KOTOR2. Which means - everyone has a clear goal, everyone is very different in what they want, approve or dissaprove, and even if somebody is living in the past, it's Planescape-deconstruction-180*-MCAdrunkExtravaganza. Some mommy issues (twice), daddy (once), but very tolerable.

The weak chain - Safiya and her over-the-top obsession with main character, almost biowarian so. Sudden, thousand years old love reveal. Cute, but cringeworthy.

 

Alpha Protocol

I remember Sie because she was so ridicilous, and Albatros and pink haired girl, because pink haired girl was tied to Albatros, and Albatros is a bird name. There were't any companions per se... Spy Movies are't my thing. I thought this game had the most forgetable and comical characters.

 

Fallout: New Vegas

So after AP, it's like they said "Okay, screw this, let's return to a way of writing where player does't actually have to mash buttons and can explore characters again". Thanks Bethesda. You are about as fun as a hiking simulator, but you once again pressed Obsidian writing into a standard dialogue-tree form, and it's...

...great! Not as great as MotB, but in the right direction. They have stories, they are acting on their own again. Veronica is my personal favorite, because she is everything I want a companion to be - a thinking person with it's own agenda and not living in a past.

Unlike, say, Boone or Ganon. Another goddamn revenge/suffering from years ago. Just how do these people live, really, immoveable, forgotten in their past, sitting on a chair or in a sniper nest... will they die and would not reach their goal if player won't stumble on them, forever?

I wish them all be like Veronica or Cass. Living, thinking, trying, changing.

 

Dungeon Siege 3:

Err heh... uhhu huhum... yeah, well, they are't *bad*. I just fail to remember much about them.

 

So yeah, characters I don't want to see:

- Ones who mimic player to suit him better and be useful

- Ones obsessed with the past without believeable life in the present and watching into the future

- Ones who are pawns for the plot in a sense that they never asks themselves why are they are following it and what's happening

- Ones whos family I can't meet alive and well


Edited by Shadenuat, 28 January 2013 - 03:45 PM.


#35
JFSOCC

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Would be only fair to state this one on a judgement on what Obsidian provided.
 
SWTOR2
This is one where your enemies are more interesting than your own companions, for sure. It is partly because game had a lot of content cut and we could't explore characters enough, but generaly, the issue boils down to an idea that Exiles crew does not have character as itself, but just mimics players actions (Virgil type). And while this is supported by an interesting concept and plot, in the end, it does not really matter, because the idea just makes companions more forgetable. Lot of them, exept droids and Kreia (and Mandalore, I think), are gullible and are tied to the past.
You know, that thing that companions in games always live in the past will haunt Obsidian for some time, and not only them, but a lot of others. It's kinda neat once, maybe twice, but when every person you meet has some past troubles that need to be resolved you really start to wonder how the heck did they live without you all that time, if their only future is to follow you afterwards without any new agendas. Up tenfold for Bioware with it's cast of daddy/mommy/sister issues... that's why people like Mordin the most - he is the only one absolutely bound to idea, and achieves it in the end (or not, but really, you gave him that, did't you?).
So yeah. Gullible, controlled, living in the past characters. Give me a break.

I cannot even begin to explain how much I disagree with this.

#36
AGX-17

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Well, there aren't going to be characters from any other game because that would be copyright infringement. Not to mention the fact that you people (we all know who I mean,) have a rather insulting expectation that Obsidian's writers need to copy bad characters from other games.

 

I don't understand where you (the ones who think P:E's characters are going to be directly lifted/plagiarized or carbon copies of characters from other games, there are multiple threads on this subject,) get this idea.


Edited by AGX-17, 28 January 2013 - 05:47 PM.


#37
Bartimaeus

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Well, there aren't going to be characters from any other game because that would be copyright infringement. Not to mention the fact that you people (we all know who I mean,) have a rather insulting expectation that Obsidian's writers need to copy bad characters from other games.

 

I don't understand where you (the ones who think P:E's characters are going to be directly lifted/plagiarized or carbon copies of characters from other games, there are multiple threads on this subject,) get this idea.

 

The OP is nearly illegible to begin with - don't think most of us were literally thinking directly from other sources. That wouldn't work, for a myriad of reasons. :)



#38
Zoraptor

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It's probably because archetypes are very prevalent in RPGs. Mainly thanks to Bioware ("Korgarous Wrexwind" "Anoarth Skyden") but Obsidian has done it previous since there are very notable similarities between- as below- the cast of PST and K2, and to a lesser extent MOTB.


Would be only fair to state this one on a judgement on what Obsidian provided.
 
SWTOR2
This is one where your enemies are more interesting than your own companions, for sure. It is partly because game had a lot of content cut and we could't explore characters enough, but generaly, the issue boils down to an idea that Exiles crew does not have character as itself, but just mimics players actions (Virgil type). And while this is supported by an interesting concept and plot, in the end, it does not really matter, because the idea just makes companions more forgetable. Lot of them, exept droids and Kreia (and Mandalore, I think), are gullible and are tied to the past.
You know, that thing that companions in games always live in the past will haunt Obsidian for some time, and not only them, but a lot of others. It's kinda neat once, maybe twice, but when every person you meet has some past troubles that need to be resolved you really start to wonder how the heck did they live without you all that time, if their only future is to follow you afterwards without any new agendas. Up tenfold for Bioware with it's cast of daddy/mommy/sister issues... that's why people like Mordin the most - he is the only one absolutely bound to idea, and achieves it in the end (or not, but really, you gave him that, did't you?).
So yeah. Gullible, controlled, living in the past characters. Give me a break.

I cannot even begin to explain how much I disagree with this.


I actually agree with it as substance, just not as criticism. The point does rather seem to have been missed though that the companions in K2 like those in PST are meant to be reflections of and bound to the PC as a fundamental part of their design and purpose. They aren't as much deconstructions as the companions in PST (might have got close if you had the intended option of Hanharr as a dark jedi) but their thematic purpose is almost identical.
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#39
Frenetic Pony

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Bao-Dur

 

CSYAIQy.jpg?1

 

Perhaps the most annoying NPC I've ever been forced to have in a party. Recently played KOTOR 2 again, and I wanted to bash his head in every moment he was in the party. His voice was screetchingly painful to hear, his attitude was, agressively passive. Say something, choose something, stop... being you and die! Just fantastically grating, even more so than Elanee (NWN 2) or "The Bioware guy" (Alistair, Carth, etc.)



#40
Frenetic Pony

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On the other hand, I'd have to disagree with much of the bashing of NWN 2's cast.

 

I loved Qara. FIRE! Fire everywhere ahahahaaaaa! Having an actual manian on your team was fun. As was Bishop, who at least seemed intelligent, and Ammon Gero. Even Sand was good, because it was so easy and fun to dislike that prick.

 

On the other hand I don't really even remember much ABOUT KOTOR 2's crew, even though I replayed it so recently. Kreia was, sort of forgettable. I dig that she was supposed to be some nuanced, other take on the force, but I didn't see much to here besides "I'm manipulating you". Visas and etc. are ALL just, they're weird but seem odd for the sake of being odd, not memorable AND odd.


Edited by Frenetic Pony, 28 January 2013 - 08:00 PM.






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