Wonderful update, Josh!
The combat system seems very interesting indeed. But how will the game play? I mean, IE games are obviously built around pause. When I play BG EE now, although I've disabled most tickbox-reasons for pause, it still pauses quite a bit. That is good if you're new to this kind of CRPGs, but if you're a bit more seasoned, it can be annoying. Also, no pause in BG EE today, feels like the party are standing the throwing punches on flies. There are a lot of misses, so I'm glad for glancing blows. BG EE combat today feels twitchy. And, I mean, in NWN2, the first couple of gos, one did use pause sometimes, but when you got used to the system and had meta-gamey knowledge, I rarely did pause at all. So, how does PE play when you don't pause? Does it keep you on your toes and is there a combat flow to it, where party and enemeies move around constantly? Sure, it won't be an action CRPG like Diablo or something, but it can still be a nice flow to the combat.
And your emphasis on tilesets makes me drool. I mean, what if you could mod it like you could in NWN1? That was sure a bit easier than NWN2 - but I'd be good modding at that level too. I just keep my fingers crossed it won't be too hard to make mods for PE when that day comes.
A question: Why distinguish between Natural armor and Armor armour? I mean, it's still, say, hides, stone and metal. There shouldn't be a distinction, no? Or is it there as some system that druids and rangers can take advantage of. They get bonuses against truly natural armours as opposed to artificial or handmade armour?
And chanters are getting cooler by the day! Here's an idea: What if chanters can use their songs to block ciphers' sound manipulations, almost like those music-cranking dudes in Dishonored that block out Corvos abilities via music.
On why the heavy D&D inspiration:
1) OE's PE was from the get go overtly inspired by IE-games, and they are fans of it to begin with
2) It's been explicitly asked for by backers, including classes
3) Most CRPGs (including MMOs) I've seen are more or less direct descendants of Gary Gyxax' garage figurine melee fest
Will it be D&D? No, we see so much innovation already from the devs, but it will definitely be a game in the spirit of that great tradition. Although, I think MonteCarlo's special clowns will be sorely missed.
Edited by IndiraLightfoot, 23 January 2013 - 02:50 AM.