I'm sure they've thought it out a lot more than I have, being the development team and all, but Rangers and their pets sharing both Stamina AND Health seems a bit much.
With the established "dual-health" system, what if they each had their own Stamina, but they shared Health?
Ultimately, damage to one always affects damage to the other, but, at the same time, you don't collapse in battle purely because your animal friend got double-teamed for a few seconds.
Same-stamina just sounds like a LOT of rigorous multi-tasking just to effectively control "one" character.
Cool update! Thanks for all the interesting details.
One issue occurs to me: I'd expect the three weapon types (crush, slash, pierce) to trend from good to bad or from bad to good as the armor ranges from light to heavy. That leaves you with four possibilities for damage against light/medium/heavy armor:
Whichever three you choose (for crush, slash, pierce), one (or two) forms of armor are going to be better against more weapon classes than the other form(s) of armor. I.e. it leaves you with a certain lack of symmetry. I guess you could pick 1/2/4 and stack it in favor of light armor, with the counterbalance being that light provides less overall protection.
What if you simply had 3 outcomes?
"Bad" could be 50% effectiveness, before you pit the damage against DT, just like they mentioned in the update. Then, "meh" could be 75% effectiveness (or even 70 or something... room for tweaking) before DT, and good would be 100%. OR, you could even do it like... 70%/90%/110%, or 75%/100%/125%. Again, there's room for math tweaking, depending on what works and the specifically desired effect.
Edited by Lephys, 22 January 2013 - 07:53 PM.