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A Spell-free Project Eternity?

magic-users requirements request

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#61
frgodfrey

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I do not have a moral objection to using magic in games, but only an objection based on my personal efficiency in using spell-casters.  I don’t think I will have a problem with “soul-generated powers” either, unless they are complicated to use.

 

I used the phrase “real magic” for convenience sake, since the topic was “in-game spells” commonly referred to as magic.  What is referred to as magic in games corresponds to  preternatural activity in real life—that is, an activity whose cause is partially (with the addition of material substances) or fully outside the natural material order.  Other common terms are “supernatural” or “miraculous.” 

 

Only a being that is not restricted by this material world’s natural laws is capable of producing preternatural activity.  (Whether one believes in their existence or not is another matter, I am only giving the principles).  As far as the Church can determine, the only such beings are God himself and the pure spiritual beings he created: angels (both good and those who fell from grace).  Those are the only two sources—although the fallen angels (demons) try to convince their victims that they are some kind of “neutral” spirit or anything other than a demon (for obvious reasons).  As a priest, I know of one exorcism personally where this is exactly what the victim was told and it was extremely difficult and time-consuming to convince the poor woman of the reality of her situation.  After almost 2 years of counseling and a trip to the exorcist (who did not actually use the rite) she was finally freed.

 

Because the good angels desire only what God desires, they do not act independently from him, and so their activity can be considered as an extension of God’s activity for the sake of simplicity.  Therefore, such activity can never contradict God’s will in any way (unless one holds that God need not be perfect).

 

By the process of elimination, if any preternatural activity can be shown to contradict God’s laws or revealed truths, the activity is demonic—including cases where some material good results (as in so-called “white magic”).  Demons have a vast experience in how to spiritually ruin people, and they are not against making certain concessions to “the good” (especially a mere material good) for the sake of a greater spiritual gain for themselves later in the course of someone’s life.



#62
Sacred_Path

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Hey gize what's going on in this thr- :blink:



#63
Tsuga C

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As a priest,...

 

First you claim to be a monk, then a priest.  To which were you called?  Methinks I smell a rat...



#64
Tamerlane

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I am having trouble seeing how you could have trouble remembering spell effects, and have to look them up, in the context of modern PC RPGs where most effects are explained right on screen, or with a pop-up on mouse over. Even, for example, the BG series had spell effects described on the spells in the game, no time wasted and no need to go out of your way to look them up. Still, if you don't want to use magic, don't. Oh well. If you really want to do that you'll find a way to make it work. If your time is so limited play nothing is forcing you to play for longer than you need, and magic certainly isn't forcing you to. If anything magic spells up progress through most RPGs I can think of.

To be fair, dispel, remove magic, secret word, spell thrust, breach, pierce magic, true sight, warding whip, ruby ray, pierce shield, and spellstrike are all Things That Exist in BG2. And while the game includes tooltips to help you tell what is what, it is pretty unintuitive and can be very irritating for the unitiated, so I can't in the least blame a person for wanting to avoid the whole thing. Which will probably be feasible in PE, albeit not ideal, as they've said that they want to avoid combat scenarios with "must use X to win" encounters (e.g., "monster immune to all weapons below +3").


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#65
frgodfrey

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I am both.  I am an ordained priest in a religious order.  All the ancient orders also ordain their own priests.



#66
JFSOCC

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Only a being that is not restricted by this material world’s natural laws is capable of producing preternatural activity.

the world where this game takes place is not our world though.


Edited by JFSOCC, 22 January 2013 - 01:09 PM.


#67
Heresiarch

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I am having trouble seeing how you could have trouble remembering spell effects, and have to look them up, in the context of modern PC RPGs where most effects are explained right on screen, or with a pop-up on mouse over. Even, for example, the BG series had spell effects described on the spells in the game, no time wasted and no need to go out of your way to look them up. Still, if you don't want to use magic, don't. Oh well. If you really want to do that you'll find a way to make it work. If your time is so limited play nothing is forcing you to play for longer than you need, and magic certainly isn't forcing you to. If anything magic spells up progress through most RPGs I can think of.

To be fair, dispel, remove magic, secret word, spell thrust, breach, pierce magic, true sight, warding whip, ruby ray, pierce shield, and spellstrike are all Things That Exist in BG2. And while the game includes tooltips to help you tell what is what, it is pretty unintuitive and can be very irritating for the unitiated, so I can't in the least blame a person for wanting to avoid the whole thing. Which will probably be feasible in PE, albeit not ideal, as they've said that they want to avoid combat scenarios with "must use X to win" encounters (e.g., "monster immune to all weapons below +3").

Remove magic is a combat version of dispel, it leaves the buffs alone. Ruby ray removes one protection spell of any level. Spellstrike removes them all. Secret word as a less potent version of the ruby ray. Spells thrust is the same to spell strike. Breach removes all combat protection buffs from an enemy. Pierce magic is secret word plus lowering spell resistance. True sight dispels invisibility and illusions each turn on enemies only. Don't remember about warding whip, but it was messed up somehow and, hence, useless. Pierce shield is improved pierce magic.

 

You also forgot to mention greater malison, which lowered saving throws, and lower resistance, which did exactly what it says on the tin. Loading them together with pierce magic into a spell trigger made for a blast against spell casters. Also spell shield saved you from a single protection-breaching spell, including spellstrike.There were also immunity spheres, spell-turning and spell-absorbing abjuration spells, all of which were nicely balanced in my opinion.

 

That's just from the top of my head. Before you ask, I have a life. Last time I played BG2 was in 2002. Also I'm no big fan of D&D. I am more into WoD when it comes to roleplaying. So either I have a phenomenal memory (which I don't) or such a spell layout is pretty easy to memorize. It is also much more tactical than the dumbed-down version from NWN2, where spells were so boring and repetitive I started to think that developers were strictly prohibited from using any imagination.


Edited by Heresiarch, 22 January 2013 - 04:04 PM.


#68
HansKrSG

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No offense, but I don't see a particular need to design the game in order not to offend the religious beliefs of one person. There are other games out there from which to choose. Try Wasteland 2 or such.

 

P.S. The moral panic over D&D permanently burned out my interest in placating the religious groups over gaming. If we let this one slip through, then more demands are sure to follow. Just... no.

He's not asking that all spells be removed, hes asking that the game be completable without them, which it probably will be anyway.

 

You shouldn't treat every religious person as if they are identical zombies - far from it - and while there are certainly obnoxious people out there, there are plenty of reasonable people out there who are religious and willing to let others get on with their lives.  It's just that the idiots who cry witchhunt if they see someone reading Harry Potter on the bus are just a lot more vocal than everyone else.  The only way that you can stop this being an issue is to have some dialogue with religion - not the extremists of course, but if a regular people are engaged, see something for what it is then it leaves the extremists without a leg to stand on.  

 

I don't believe I did treat this person as an identical zombie; I am arguing that the game shouldn't be designed around one player's moral principles. Get it? I'm disagreeing with the message, rather than the messenger.

Sorry about the way I phrased that, I wasn't really addressing that at you so much as using that as a springboard to try and pre-empt any full on religion-bashing - I've seen quite a lot of Gamers vs Religions with each being openly hostile to the other in a way that just makes matters worse.  As for the around one players principles, it depends on context, and what you mean by one player.

 

To take the game "Smite" that there was a bit of an issue around last year, where there was an issue of it including Hindu Gods and Goddesses in an arena battle game alongside Greek, Viking and Egyptian deities.  I'm not religious in the slightest but you could see that was going to offend people from a mile off and to me if nothing else ts good manners not to include a being or beings that approximatly ONE BILLION people consider to be real in a beat-em-up.   What should have happened was the company should have gone "Oh, we're dreadfully sorry, we didn't really think it through properly, we shall remove them immediatly", but what happened in stead was effectively numerous mssage boards of idiot gamers saying effectively "suck on that organised religion", with the actual company replying basically that they were going to carry on adding more Gods.

 

Which isn't to say that religion shouldn't be allowed in games, far from it, games are as a valid a medium to say what they like as books or film or whatever, but there is a difference between considered inclusion of something, even in such a way as if you were to make a game that specifically critiqued a certain religion, to just going "hey that guys deity looks cool, lets stick them in this fighting game so they can get beaten up!".  We live in a very diverse world and the sooner people work out that other people are different to themselves and the sooner people stop doing things which will offend others because they didn't think about it and it seems fun the happier everyone will be.

 

Equally though there are some cases where Religious people also need to look at things in perspective: I read something somewhere abotu a guy who returned Marvel: Ultimate Alliance to a shop because you had to find 5 candles to form a Pentagram to get through Mepihsto (the Devil Analogues) Realm.  Where its something like that and they aren't familiar enough with their own religion to know that the pentagram was in the past a Christian symbol, and the context of the game where you had just killed hundreds of demons to get these candles, you can fairly safely assume that Captain America isn't a secret demon worshipper.

 

In the case of the thread, yes it may one man's oppinion here, but as we already know it's possible to solo the game this isn't even an issue.  In general, if a game doesn't have a point to make and it's a minor thing to change (or as in this case, not a thing at all), why not fix things to make more people feel comfortable playing your game, and help lessen the bad blood between religion and games?

 

I began reading your post, thinking I would agree with your message, as many here is unnecceseraly hostile to the question of the OP, which is pretty innocent. But reading on, I understand pretty quickly that we don't agree after all. When it comes to works of art, wether as books, paintings, sculptures, movies, music or even computer games, I will not condone any compromise to the artistic vision. Religious or philosophical ideas should not be able to bend or change the art, except if that was the artists wish of course. Neither would I condone someone feeling compelled to change their work based on irreligious wants, nor political ones, so this goes all ways for me.



#69
PrimeJunta

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First you claim to be a monk, then a priest.  To which were you called?  Methinks I smell a rat...


His abbey checks out. They're Premontrian Canons Regular. Canons are kind of like priests who live in a monastic order, so it's quite possible for a canon to refer to himself either as a priest or a monk in good faith. It's a slightly unusual arrangement though as in most orders it's one or the other, as I understand it anyway.


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#70
Juneau

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They're both if I remember my religion correctly ^.

Though you still avoided the question of how can magic be inherently evil but using weapons to do harm not.

And, as I said, Acts... Simon... the magician who was baptised and did good.

#71
Chilloutman

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They're both if I remember my religion correctly ^.

Though you still avoided the question of how can magic be inherently evil but using weapons to do harm not.

And, as I said, Acts... Simon... the magician who was baptised and did good.

 

Easily, weapon was made by man, magic is product of devil and thus evil. Still I would be interested how frgodfrey or his churche look on divine magic? (miracles or magic from god). How can someone decide if effect of magic is from God or from Satan?



#72
Alexjh

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No offense, but I don't see a particular need to design the game in order not to offend the religious beliefs of one person. There are other games out there from which to choose. Try Wasteland 2 or such.

 

P.S. The moral panic over D&D permanently burned out my interest in placating the religious groups over gaming. If we let this one slip through, then more demands are sure to follow. Just... no.

He's not asking that all spells be removed, hes asking that the game be completable without them, which it probably will be anyway.

 

You shouldn't treat every religious person as if they are identical zombies - far from it - and while there are certainly obnoxious people out there, there are plenty of reasonable people out there who are religious and willing to let others get on with their lives.  It's just that the idiots who cry witchhunt if they see someone reading Harry Potter on the bus are just a lot more vocal than everyone else.  The only way that you can stop this being an issue is to have some dialogue with religion - not the extremists of course, but if a regular people are engaged, see something for what it is then it leaves the extremists without a leg to stand on.  

 

I don't believe I did treat this person as an identical zombie; I am arguing that the game shouldn't be designed around one player's moral principles. Get it? I'm disagreeing with the message, rather than the messenger.

Sorry about the way I phrased that, I wasn't really addressing that at you so much as using that as a springboard to try and pre-empt any full on religion-bashing - I've seen quite a lot of Gamers vs Religions with each being openly hostile to the other in a way that just makes matters worse.  As for the around one players principles, it depends on context, and what you mean by one player.

 

To take the game "Smite" that there was a bit of an issue around last year, where there was an issue of it including Hindu Gods and Goddesses in an arena battle game alongside Greek, Viking and Egyptian deities.  I'm not religious in the slightest but you could see that was going to offend people from a mile off and to me if nothing else ts good manners not to include a being or beings that approximatly ONE BILLION people consider to be real in a beat-em-up.   What should have happened was the company should have gone "Oh, we're dreadfully sorry, we didn't really think it through properly, we shall remove them immediatly", but what happened in stead was effectively numerous mssage boards of idiot gamers saying effectively "suck on that organised religion", with the actual company replying basically that they were going to carry on adding more Gods.

 

Which isn't to say that religion shouldn't be allowed in games, far from it, games are as a valid a medium to say what they like as books or film or whatever, but there is a difference between considered inclusion of something, even in such a way as if you were to make a game that specifically critiqued a certain religion, to just going "hey that guys deity looks cool, lets stick them in this fighting game so they can get beaten up!".  We live in a very diverse world and the sooner people work out that other people are different to themselves and the sooner people stop doing things which will offend others because they didn't think about it and it seems fun the happier everyone will be.

 

Equally though there are some cases where Religious people also need to look at things in perspective: I read something somewhere abotu a guy who returned Marvel: Ultimate Alliance to a shop because you had to find 5 candles to form a Pentagram to get through Mepihsto (the Devil Analogues) Realm.  Where its something like that and they aren't familiar enough with their own religion to know that the pentagram was in the past a Christian symbol, and the context of the game where you had just killed hundreds of demons to get these candles, you can fairly safely assume that Captain America isn't a secret demon worshipper.

 

In the case of the thread, yes it may one man's oppinion here, but as we already know it's possible to solo the game this isn't even an issue.  In general, if a game doesn't have a point to make and it's a minor thing to change (or as in this case, not a thing at all), why not fix things to make more people feel comfortable playing your game, and help lessen the bad blood between religion and games?

 

I began reading your post, thinking I would agree with your message, as many here is unnecceseraly hostile to the question of the OP, which is pretty innocent. But reading on, I understand pretty quickly that we don't agree after all. When it comes to works of art, wether as books, paintings, sculptures, movies, music or even computer games, I will not condone any compromise to the artistic vision. Religious or philosophical ideas should not be able to bend or change the art, except if that was the artists wish of course. Neither would I condone someone feeling compelled to change their work based on irreligious wants, nor political ones, so this goes all ways for me.

 

I think the difference is I draw a line down the middle about what I think is good or not good practise.  The difference is purely, whether you actually have something to say with the art or not.  If an artist/writer/game dev/filmmaker has something to say about a religion or country or philosophy or political viewpoint then fine, they should be able to express themselves fully about it without fear of reprecussion and it can be judged on its own merits.  Conversely though, if you go and include "Sexy Kali" in a game purely because you felt like it, it just proves either a) you have failed to educate yourself sufficiently on the subject around which you are basing your creation, or b) you lack respect for other people who do not subscribe to your personal world viewpoint.

 

If nothing else (and as an artist myself) I strongly believe that we owe it to ourselves to be informed on any subject we choose to wade in on, and despite not being a Christian in the slightest, I do believe in a form of "Do unto others...", and being disrespectful/rude/inconsiderate to people should be saved for those who deserve it, not just thrown about at anyone without provocation and then justifying yourself with cries of free speech.  Sure free speech allows you to say anything you want, but it doesn't mean you aren't an arsehole when you say it. 


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#73
Juneau

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They're both if I remember my religion correctly ^.

Though you still avoided the question of how can magic be inherently evil but using weapons to do harm not.

And, as I said, Acts... Simon... the magician who was baptised and did good.


Easily, weapon was made by man, magic is product of devil and thus evil. Still I would be interested how frgodfrey or his churche look on divine magic? (miracles or magic from god). How can someone decide if effect of magic is from God or from Satan?

magic is product of devil and thus evil.... Really? So the miracles performed by Jesus through his spiritual powers from God isn't a form of magic? Or couldn't be classed as magic?

#74
Chilloutman

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They're both if I remember my religion correctly ^.

Though you still avoided the question of how can magic be inherently evil but using weapons to do harm not.

And, as I said, Acts... Simon... the magician who was baptised and did good.


Easily, weapon was made by man, magic is product of devil and thus evil. Still I would be interested how frgodfrey or his churche look on divine magic? (miracles or magic from god). How can someone decide if effect of magic is from God or from Satan?

magic is product of devil and thus evil.... Really? So the miracles performed by Jesus through his spiritual powers from God isn't a form of magic? Or couldn't be classed as magic?

Did you even read my post? I asked a same question. And I fear I know the answear - Vatican. And yes, magic from God are miracles and thus ok, magic from any other source is diabolic and using it even for good reasons corupt soul of magician and attracting devils (thats what I think about christian viewpoint on magic)



#75
TrashMan

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I sense some hostility in this thread.

 

I know religion is a hot topic, but it seems some people can't wait for an opportunity to do a little religion bashing.


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#76
Chilloutman

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Hope you dont mean me. I dont have anything against christians (in the end I am babtized) or any particular religion. But its nice to have option to ask someone from that comunity (and with open mind so far) about games.



#77
Juneau

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They're both if I remember my religion correctly ^.

Though you still avoided the question of how can magic be inherently evil but using weapons to do harm not.

And, as I said, Acts... Simon... the magician who was baptised and did good.

Easily, weapon was made by man, magic is product of devil and thus evil. Still I would be interested how frgodfrey or his churche look on divine magic? (miracles or magic from god). How can someone decide if effect of magic is from God or from Satan?
magic is product of devil and thus evil.... Really? So the miracles performed by Jesus through his spiritual powers from God isn't a form of magic? Or couldn't be classed as magic?
Did you even read my post? I asked a same question. And I fear I know the answear - Vatican. And yes, magic from God are miracles and thus ok, magic from any other source is diabolic and using it even for good reasons corupt soul of magician and attracting devils (thats what I think about christian viewpoint on magic)

In that case no I didn't I read the first line and must of blanked over the rest. My bad.

#78
Luridis

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I do not have a moral objection to using magic in games, but only an objection based on my personal efficiency in using spell-casters.  I don’t think I will have a problem with “soul-generated powers” either, unless they are complicated to use.
 
I used the phrase “real magic” for convenience sake, since the topic was “in-game spells” commonly referred to as magic.  What is referred to as magic in games corresponds to  preternatural activity in real life—that is, an activity whose cause is partially (with the addition of material substances) or fully outside the natural material order.  Other common terms are “supernatural” or “miraculous.” 
 
Only a being that is not restricted by this material world’s natural laws is capable of producing preternatural activity.  (Whether one believes in their existence or not is another matter, I am only giving the principles).  As far as the Church can determine, the only such beings are God himself and the pure spiritual beings he created: angels (both good and those who fell from grace).  Those are the only two sources—although the fallen angels (demons) try to convince their victims that they are some kind of “neutral” spirit or anything other than a demon (for obvious reasons).  As a priest, I know of one exorcism personally where this is exactly what the victim was told and it was extremely difficult and time-consuming to convince the poor woman of the reality of her situation.  After almost 2 years of counseling and a trip to the exorcist (who did not actually use the rite) she was finally freed.
 
Because the good angels desire only what God desires, they do not act independently from him, and so their activity can be considered as an extension of God’s activity for the sake of simplicity.  Therefore, such activity can never contradict God’s will in any way (unless one holds that God need not be perfect).
 
By the process of elimination, if any preternatural activity can be shown to contradict God’s laws or revealed truths, the activity is demonic—including cases where some material good results (as in so-called “white magic”).  Demons have a vast experience in how to spiritually ruin people, and they are not against making certain concessions to “the good” (especially a mere material good) for the sake of a greater spiritual gain for themselves later in the course of someone’s life.

 

Such a shame that Dante's dogma just won't die, or that of Constantine and Irenaeus of Lyons. We wouldn't have half the religious conflicts that exist if they did. If not for your diction, I would have accused you of posting flame-bait on the spot.

 

I don't think you'll be required to use spells if you do not want to. Whether or not Obsidian will force caster henchmen into your party is something that only they can answer.

 

I should add that Monks within the game will likely be of the far east flavor (Shaolin) as opposed to the Catholic variety. I find that frustrating myself as I'd love to play a "Friar Tuck" who runs about in robes thwacking the unholy with my trusty quarterstaff.


Edited by Luridis, 23 January 2013 - 12:02 PM.


#79
rjshae

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I should add that Monks within the game will likely be of the far east flavor (Shaolin) as opposed to the Catholic variety. I find that frustrating myself as I'd love to play a "Friar Tuck" who runs about in robes thwacking the unholy with my trusty quarterstaff.

 

Wasn't Friar Tuck essentially just an itinerant, glutinous Priest? :)



#80
Luridis

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Wasn't Friar Tuck essentially just an itinerant, glutinous Priest? :)


How dare er um... Well, I suppose you're right; he did like his mead. :w00t:


Edited by Luridis, 23 January 2013 - 12:36 PM.






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