Aoha Posted January 9, 2013 Share Posted January 9, 2013 (edited) I was just reading interview with Brian Fargo about Numenera game that they are working on and this interesting idea struck me What if real time pause system was switched to real time/slow motion one instead? When you hit then space button game slows to lets say 1/5 of its speed instead of totally being frozen in time Characters still keep swinging their swords or running while fireballs fly just but instead of having this unrealistic looking frozen screen every few seconds, this new system allows combat to go on. If this would work as I imagined it then we would end up with system that would improve overall fluidity of game by giving it more realistic feel due to fact that time is still flowing while giving you all the chance you need to cast your spells and order your party around. If any of you played games with slow motion you know how cool they feel!!! So what do you say do you like the idea? Edited January 9, 2013 by Aoha 1 Link to comment Share on other sites More sharing options...
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