Adhin Posted January 8, 2013 Share Posted January 8, 2013 @TRX850: The big screenshot from the link is a larger screen res (then is native to the game originally) of Planescape: Torment. The other picture is screen resolution sizes of the picture they released of a level they're working on for PE. @JOG: You are literally argueing against me, and making my point.. sort of. Also perspective has little barings, in general, on how the effects work. If your in a first person and a NPC is submerged in water his lower half is still being blurred via an effect, it works the same way regardless of perspective. THAT ALL ASIDE. Atmospheric, from Directionary.com. Atmospheric: 4. having or producing an emotional atmosphere: atmospheric quality; atmospheric lighting. Water in a level, walking through it or not, will add to the general atmosphere of the room. Having you partially suberged will add to it. Weather or not that is a tactical thing, weather or not you fight in it can also add to that. Saying having an added option of being able to walk into it wont add anything to the feeling of the map, but then go on to say it will add feeling if you can walk in water (if your fighting) is.. just seriously man. Adding water, walkable or not, will add atmosphere to a map. Having you 'walk on water' will ultimately negatively impact the atmosphere as it'll make little sense why even your feet aren't being submerged, that's the point I was trying to make. That and they can do it in the style of game they're doing. Feel free to sigh again and argue my point for me though. Def Con: kills owls dead Link to comment Share on other sites More sharing options...
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