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Josh Sawyer on Miss and Hit


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Never cared for them because of just those sorts of "general fantasies".  :down:

 

Err... now wait a minute... in a fantasy game filled with wizards, dragons, demons, wands, elves, teleporters, psionics, and unicorns, you draw the line at monks having extraordinary abilities?

:shrugz:

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Never cared for them because of just those sorts of "general fantasies".  :down:

 

Err... now wait a minute... in a fantasy game filled with wizards, dragons, demons, wands, elves, teleporters, psionics, and unicorns, you draw the line at monks having extraordinary abilities?

:shrugz:

Never much cared for psionics, either, as arcane and divine magic was enough for me to manage as the DM. The concept of some Bruce Lee wanna-be standing toe to toe with a cloud giant and beating said giant to a pulp with nothing but kicks and punches never sat well with me. Sorry, Monk-o-philes, but I've never appreciated the Asian-style monk in my Euro-style game.

http://cbrrescue.org/

 

Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear

 

http://michigansaf.org/

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No one has to play a character class or race they don't like, but we're also not going to omit them because someone doesn't want to play them.

That's fine, but my fingers are crossed that none of the companions with particularly profitable, informational, or moving sidequests happen to be monks as I'm likely to leave them in the Hall of Adventurers or their monastery.

http://cbrrescue.org/

 

Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear

 

http://michigansaf.org/

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No one has to play a character class or race they don't like, but we're also not going to omit them because someone doesn't want to play them.

That's fine, but my fingers are crossed that none of the companions with particularly profitable, informational, or moving sidequests happen to be monks as I'm likely to leave them in the Hall of Adventurers or their monastery.

 

I completely agree with this. It would break my heart if Tsuga C missed out on monk related content, and would really appreciate it if you could make the monk companion devoid of content and totally boring to play.  :cat:

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No one has to play a character class or race they don't like, but we're also not going to omit them because someone doesn't want to play them.

That's fine, but my fingers are crossed that none of the companions with particularly profitable, informational, or moving sidequests happen to be monks as I'm likely to leave them in the Hall of Adventurers or their monastery.

 

I completely agree with this. It would break my heart if Tsuga C missed out on monk related content, and would really appreciate it if you could make the monk companion devoid of content and totally boring to play.  :cat:

:lol:

 

"Keep them in the game, but 'take them out'"

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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Well for me, I'll pick my character, play with the people given to me.

 

If they seem witty and useful and I didn't sue them all I'd play another playthrough with the companions I missed.

 

THEN I'll make my dastardly band of pirate ninjas! (There so gonna be in the game.... Go find my pirate thread :p or the blackpowder pistols idea )

Juneau & Alphecca Daley currently tearing up Tyria.

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Well for me, I'll pick my character, play with the people given to me.

 

If they seem witty and useful and I didn't sue them all I'd play another playthrough with the companions I missed.

 

THEN I'll make my dastardly band of pirate ninjas! (There so gonna be in the game.... Go find my pirate thread :p or the blackpowder pistols idea )

Juneau & Alphecca Daley currently tearing up Tyria.

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"Keep them in the game, but 'take them out'"

Gaaahhhh!  Monks have all the appeal of fingernails on a chalkboard. Oh well, to each his own.  Maybe I can burn down a monastery in the game...

http://cbrrescue.org/

 

Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear

 

http://michigansaf.org/

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"Keep them in the game, but 'take them out'"

Gaaahhhh!  Monks have all the appeal of fingernails on a chalkboard. Oh well, to each his own.  Maybe I can burn down a monastery in the game...

 

Ah the sweet sweet melody of fingernails on a chalkboard. I don't think "monks" are a great class either: I don't think they were very well imagined, but that's fantasy for you. I had/have similar issues with the "barbarians." Alas, I'll take what I can get at this point and maybe the monks will be slightly different in this game.

Edited by Hormalakh

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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Gaaahhhh!  Monks have all the appeal of fingernails on a chalkboard. Oh well, to each his own.  Maybe I can burn down a monastery in the game...

That's the spirit! 8D

 

Just punch every Monk you encounter square in the junk. Then, when they collapse to their knees and ask "... Why...?", you respond, quite perturbedly, "You KNOW why!", and walk away.

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Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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I don't think "monks" are a great class either: I don't think they were very well imagined, but that's fantasy for you. I had/have similar issues with the "barbarians."

 I've felt that way about "barbarians" for a long time. But I still like Monks...well, in some games. Depends how they're made etc. :)

 

Also...post limit reached.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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