But couldn't this already be done with faction reputation? If you pick factions which are more on the down low, whether they're crime syndicates, secret societies, paranoid noblemen or just groups that don't chase fame, you'd get a standing amongst those with an ear to the ground, but not elsewhere. If you pick the gaudy factions to do jobs for, then those who enjoy more discretion might shy away from you, while the public would love you more.
here's a thought: I'd enjoy it if different party members could have different reputations, so someone might tell something to one party member, but not another.
That would be really cool. Though, how would that work with combo's? What if I have 1 character that is in good favor with the Thieves Guild, likewise they "hate" the City Watch. In the group I have 1 who has a strong standing with the City Watch, would the Thieves go "hostile" against 1 character or all of the character? Would the City Watch character have to wait outside?
Likewise, how would the overall Party reputation work? And how would Morale function with that? Would the Thieves Guild character and the City Watch character work well together in the party? Would it be a functioning (with Morale penalties and whatnot) hassle? (E.g. one of the oddball groups)
Or would we see Jaheira start fighting... that Shadow Druid don't remember her name (Cloakwood).
I'd like to get a warning somehow. Baldur's Gate with mods, Imoen says something like "Oh I don't like the looks of these guys" about Montaron and Xzar, but in vanilla she says nothing. I'd still have the choice to recruit them, but getting some sort of feedback on "Who are these people?" before recruiting.
Parties in cities as well, I made a thread about it some time ago, being able to individually send out party members. Sending party members on "Tasks".
What is the in-party reputation? What do Forton think of Aloth? Could "Reputation" deem it somehow? Does party members react to someone getting a better reputation? Can we help the party members get the reputation they "deserve"? Can we influence the path somehow?
What I am trying to convey is some sort of "Player Controlled" reputation. Let's say Edair has a steady growth of his reputation according to his own quest tree, but instead of doing that we take Edair off to other adventures and his reputation grows to be like-able by the opposing faction of what he initially goes for... can we influence the NPC's path?
EDIT: Can Forton start to like Aloth if you bring down Forton the same "Reputation" as Aloth? As for a Baldur's Gate example... could we bring down Imoen's personality, make her more evil and instead she welcomes Montaron and Xzar like family into the group..?
Edited by Osvir, 06 January 2013 - 10:02 PM.