I'm confused about a detail regarding damage types. You say that slashing is highest base damage, piercing negates a certain amount of armor damage threshold, but crushing is best against armor. Right. So slash against unarmored opponents, crush against heavily armored ones. Makes sense.
My question is, when would piercing be the preferred damage type? Against medium armor? How would the maths work for this?
I think the gist of it is that thrusting weapons like daggers and misericords are great at getting into gaps in armour and causing damage. In fact, some small stabbing weapons were designed specifically for this purpose.
However, for me too much realism can be a bad thing. 'Heroic logic' might be a better term: as my character gets more skilful and awesome his use of weapons and experience more than makes up for less optimal weapon types. Conan doesn't make carefully graded decisions using a spreadsheet, he picks up the nearest pointy object and kills ****.
Ditto your classic Aramis / Porthos musketeer, a swordsman so skilled that his use of a rapier and parrying dagger allows him to best opponents whether they are wearing mail, plate or fricking power armour.
Edited by Monte Carlo, 19 December 2012 - 01:33 AM.