I love the option of dual wielding. I hate when dual wielding is restricted to dual daggers (a la Dragon Age 2).
As well as hate when in order to dual wield, you have to invest loads of points in dexterity or the equivalent ability score.
Thus creating a "duelist" kind of character. Meaning he's very precise and deliberate.
Usually when I play a character which dual wields, I typically use a sword+axe combo. I don't imagine the character as a duelist who
slowly wears his opponent down with quick, light strikes, but rather puts weight behind the swings. He swings his broadsword with the
intention of shattering the chainmail of his opponent and cut deep into his abdomen.
He swings his axe towards his opponent's head with the pure intent of cleaving the helmet and sinking the axe-head down to his
enemy's teeth! A ferocious, brutal combat style. Not friggin dancing around with a rapier and dagger!
I also hate when it is poorly implemented.
I would like to see a system where rather than doing more damage faster, it instead offers tactical flexibility.
If you can gain advanced combat moves based on what weapon is being used, this could be very nice indeed.
Especially if, like previously said, different weapon types would be effective against different types of armor.
For instance, an axe might give you a "hooking" kind of special move, which lets you hook shields and maybe weapons and pull them aside,
leaving your opponent open and extremely vulnerable to attacks for a very brief moment.
A sword might give you a special attack which lets you swing three times very swiftly.
Or (depending on sword type) a powerful thrust ability which ignores all armor except Plate.
Give a warrior a sword and axe combo against a sword-and-board opponent, and combine these two abilites.
Of course, just an example off the top of my head about roughly what I'd like to see. Lots of balancing and stuff to be done for it to work right.
Dual wielding is such a difficult thing to get right in a game. Especially when ALL styles should be balanced and equally useful.
The following is... not really ideal, cause the idea of a weapon doing less damage because of fighting style is stupid. But anyway, here's how
I see it balanced.... I think:
1h weapon + shield
1h weapon + 1h weapon
In short! I want it, but I want it balanced!
Edited by Vargr, 15 December 2012 - 01:20 PM.