DreamDancer Posted December 10, 2012 Share Posted December 10, 2012 First of all: Excellent thread. Definitely going into the Meta-Gaming here, because it basically comes down to the question: How do you approach a game? It's about style and personal preference really. I bet you can ask a dozen people how they play a game and come up with 12 different answers. How we play a game, how we engage with its mechanics and the game world it presents is less of a technical issue and more of an emotional one. Why? Because we play games to have a good time and enjoy ourselves, don't we? If we don't like certain game mechanics (like the excessive buffing prior to any combat) we will try to avoid it and find a way that we do enjoy (like the rogue approach or luring enemies into traps). In any case, what happens is that we try to make the game bend to our will and personal preference, and a good game gives lots of options to play the game "right", right being the way that fits a player's individual, unique approach to gaming. Considering the nature of the issue there is no way to make it "right" for everyone, so the only way to still appeal to a bigger crowd is to offer as many option as possible for overcoming challenges. Granted, this is of course mostly combat/dungeon crawling related, but as these are common elements of this particular genre, it is important that they are designed well, dynamically and in a flexible way. At least appeal to the three categories the OP mentioned so people falling into those categories can all have a good time with the game. Now for closure my personal take on this. I pretty much shifted from one extreme to another when it comes to how I play games. A few years ago I was pretty much a power gamer, min/maxing like crazy and trying to squeeze the absolute optimum performance out of my character and his party. I cared a lot about game mechanics and the math behind it. I also tried to get all the gear in a game so I could create a ridiculously powerful character. Ah...those were the days. Nowadays it's all about the story for me. The experience, the immersion. I am approachng it more from a writer's perspective and as someone who enjoys a good story being told. That being said, game mechanics and all the InGame preparation needed for combat encounters, are getting in the way. If possible I put the game difficulty on the easiest setting and try to get to the story (or RP centric) parts as fast as possible. And I am having one hell of a good time, although I do occasionally still enjoy a well made combat mechanic and some number crunching. So I hope the devs will offer a broad range of ways to proceed through their game, because we all enjoy our games for different reasons 3 Link to comment Share on other sites More sharing options...
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