anubite Posted November 18, 2012 Share Posted November 18, 2012 (edited) Do you want to play Zelda: Wind Waker that umpteenth time? No? How about Twilight Princess? No? Skyward Sword? ...No? All three of these games, love them or hate them, have pretty much a forced 30+ minute opening segment of cutscenes and nonsense before you finally get your sword. This hurts replayability and it also makes your first experience with the game kind of... "unintense". Ocarina of Time and Majora's Mask either have skippable cutscenes, or you can quickly get your sword and get on with it. You only need 40 rupees to "start the game" for Ocarina of Time and although one might find being deku form annoying for the beginning of MM, you still get to play. That's something. I am utterly tired of "cinematic" games. I don't mind if you guys implement a how-to or a tutorial of some kind, but it should be completely optional. I also think it would greatly benefit the game if you could start it out "en media res". Don't start out PE with some long cutscene - just start the game. Get us into the thick of the story from the start. Don't make us sit through a chore. And don't say, "Well, you can skip it!" I don't want to skip the story. But I also want to play the game. Make the story interactive. If you want to give us exposition as soon as the game starts, have the player discover the exposition. Have them seek it out. Don't make us the passive observer. I'm not making this post under the influence of this video, but it pretty much points out partially what I'm trying to say: http://www.youtube.com/watch?v=8FpigqfcvlM Edited November 18, 2012 by anubite 7 I made a 2 hour rant video about dragon age 2. It's not the greatest... but if you want to watch it, here ya go: Link to comment Share on other sites More sharing options...
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