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Different animation for health status?


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From a mechanics perspective I'd be really careful with this. While combat injuries may be more climatic than a "near death" popup scroll, I think the 12th time you have to very slowly limp to a resting place or look for a dungeon exit while not seeing two feet in front of you the idea would lose its appeal and you'd just feel frustrated. Or people would feel compelled to reload every injury instead of every death...

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