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Would they even need to us agile methodology in this sort of product? I know that we the backers are the clientele, but ultimately they are the ones coming up with the final vision.

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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They can use an agile methodology to achieve their final vision. They don't have to use an agile method but I'd be surprised if they didn't. I'm taking a software architecture class so I was curious on which one they used. Its not an everyday opportunity where someone can ask devs or a gaming company things that you are learning from your classes. Hopefully they answer :dancing:

 

 

Here is more information: en.wikipedia.org/wiki/Agile_software_development

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The primary advantage of agile is coping with constantly changing requirements. This is less important on a video game where you basically have a spec up front, which you design, implement, integrate and test. The later part is usually more chaotic with features being added and dropped as the deadline looms, but still I would say it is much more waterfall than a typical business software consulting project where the client doesn't really know what they want. I have used many flavours of agile in enterprise software development but my Xbox 360 game (linked in my signature) was written with a purely waterfall process.

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