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Dialogue

Dialogue

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20 replies to this topic

Poll: Dialogue (104 member(s) have cast votes)

Should Extra Dialogue Options (high int/charisma/speech)...

  1. Always offer an obvious reward above the normal options (8 votes [7.69%])

    Percentage of vote: 7.69%

  2. Offer options that are sometimes an obvious reward (59 votes [56.73%])

    Percentage of vote: 56.73%

  3. Rarely, if ever, offer options that are obviously a reward (25 votes [24.04%])

    Percentage of vote: 24.04%

  4. Something else I will explain below (3 votes [2.88%])

    Percentage of vote: 2.88%

  5. I like trains (9 votes [8.65%])

    Percentage of vote: 8.65%

When it comes to the party contributing to Dialogue options...

  1. My entire parties stats should have an affect (10 votes [9.62%])

    Percentage of vote: 9.62%

  2. I should be able to choose any party member to talk (and choose their options) (11 votes [10.58%])

    Percentage of vote: 10.58%

  3. I should be able to choose any party member to talk (and shouldn't be able to control them) (6 votes [5.77%])

    Percentage of vote: 5.77%

  4. Party members should add options to the conversation when it's appropriate for them to do so (68 votes [65.38%])

    Percentage of vote: 65.38%

  5. Yet another option that I will explain below (3 votes [2.88%])

    Percentage of vote: 2.88%

  6. I like owls (6 votes [5.77%])

    Percentage of vote: 5.77%

When it comes to timed Dialogue/Choice events

  1. As many as possible (11 votes [10.58%])

    Percentage of vote: 10.58%

  2. Maybe sometimes, when choosing fast is appropriate (32 votes [30.77%])

    Percentage of vote: 30.77%

  3. Not at all (53 votes [50.96%])

    Percentage of vote: 50.96%

  4. I am a bannana (8 votes [7.69%])

    Percentage of vote: 7.69%

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#21
KaineParker

KaineParker

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I would like to see statistics derived dialogue sometimes end badly for the speaker. If talking "over the heads" of "stupid" NPCs, maybe they feel insulted and attack the speaker.





Also tagged with one or more of these keywords: Dialogue

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