Kilroy_Was_Here Posted October 29, 2012 Share Posted October 29, 2012 Some light reading: http://project-apollo.net/text/rpg.html Mostly applies to JRPGs, but still interesting. Something I'd like to see done away with - the random encounter. I know that in a IE style game you don't trigger a battle on the field screen and enter the battle screen where everyone's sprites are more detailed. Still, the whole 'we have encountered each other unexpectedly on the side of the road so we must fight to the death!' thing is overplayed. This would be pretty hard to work around but it would be interesting to see. Related is the necessity for total victory. In pnp rules in most cases when an encounter is going well for the PCs the remaining opponents will either flee or surrender (undead or mindless creatures excepted). We never see this in an RPG though. Would be innovative to have something like that implemented, and if your party kept mowing down bandits that had given up they would acquire a 'bloodthirsty' reputation. 5 Link to comment Share on other sites More sharing options...
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