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Typing in riddle answers instead of choosing a dialogue option

mechanic riddles dialogue difficulty hard

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#21
Hormalakh

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Puzzles are a staple of any good RPG. Not liking puzzles is liking RPGs only for the acting.

#22
JediMB

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Reminds me of a Swedish game series called Backpacker, where you would be required to type in answers to various questions, and the game would be able to determine if your answer was "close enough" to the desired one. I last played the game that came out in 1997, and it got the job done really well... with a few notable exceptions where you could simply input a family name the game had just told you about instead of the given name the game was asking for.

But those sorts of issues are easy to avoid when you only have a limited number of riddles requiring typed-in answers, so I'm game.

#23
Nerei

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Puzzles are a staple of any good RPG. Not liking puzzles is liking RPGs only for the acting.


To me puzzles feels a bit more at home in classic adventure games like space quest or kings quest than Baldurs gate. That is not to say an rpg cannot have puzzles, baldurs gate 2 had some, but those games where filled with them.

#24
wanderon

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Puzzles are a staple of any good RPG. Not liking puzzles is liking RPGs only for the acting.


Pickles are a staple of any good hamburger. Not liking pickles is liking hamburgers only for the bun.
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#25
Frisk

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I don't really like having to type in answers to riddles and questions, simply because it is unfair to those who are not native speakers of the game language.

Players may have sufficient command of English to be able to play the game, but if it is, say, their third language (as in my own case), they may not "think" in English - they may have a more limited vocabulary than a native speaker and expecting them to type in answers is just a bit unfair..

Personally I prefer language-independent riddles and puzzles.

Edited by Frisk, 29 October 2012 - 11:03 AM.

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#26
Jasede

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Occasional terrible posts are a staple of any good forum. Not liking terrible posts is liking onions only for the ketchup.
:ban:
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#27
Hormalakh

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Occasional terrible posts are a staple of any good forum. Not liking terrible posts is liking onions only for the ketchup.
:ban:


Now you're just fishing for likes.

#28
Jasede

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#29
JFSOCC

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you're a troll, and no, I disagree. this forum is good despite the occasional terrible post.

#30
Jasede

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I'm the troll? I never knew posting in a forum would be like watching an M. Night Shyamalan movie.

But then- who was phone!?


Also typing in riddle answers is awesome. I haven't seen that in an Obsidian game before so it might be fun. One of the best parts about Betrayal at Krondor were the riddle chests- riddles are great.

Edited by Jasede, 29 October 2012 - 11:59 AM.


#31
Corpselocker

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I personally don't enjoy riddles. I don't care what method is used because I'm going to search for the answer instantly :p

Or... maybe a wisdom/intellect optional roll to not break my interface with the game?

#32
Amentep

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The only problem I have with "riddles" being solved by typing in answers is that often they're solveable regardless of character intelligence. I'd think riddles would be better suited to int checks. Low int doesn't get the answer, average int gets the answer in a group of answers, high Int gets the answer by itself.

If you're talking game lore or passwords to be found and entered...then again it comes to it, if I have a slip of paper in the possession of the my PC, why do I as the player need to enter the password...?
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#33
Archmage Silver

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The last RPG I remember having this ability was Wizardry 8... I'm not sure if this would fit in PE though, because it wasn't used in any of the IE games.

#34
Frenetic Pony

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So, could this be an option?

Probably not. Thinking about it, there's probably too many ways to word a correct answer to make it worth it. Or you just restrict the riddles to something very specific, which might be better and doable I suppose.

Either way, I'm terrible at riddles so make multiple choice an option! Or just make more riddles actually math questions I'm good at those :geek:

Edited by Frenetic Pony, 29 October 2012 - 06:24 PM.


#35
Farbautisonn

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They did it exclusively in EverQuest and because of gameplay limitations it wasnt well implemented. You usually ended up either finding the correct answers on the interwebs or from older guildies when you needed stuff.

It could perhaps be implemented to be good, but honestly I think it would be too much of a hassle programming wise.

#36
Hormalakh

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The only problem I have with "riddles" being solved by typing in answers is that often they're solveable regardless of character intelligence. I'd think riddles would be better suited to int checks. Low int doesn't get the answer, average int gets the answer in a group of answers, high Int gets the answer by itself.

If you're talking game lore or passwords to be found and entered...then again it comes to it, if I have a slip of paper in the possession of the my PC, why do I as the player need to enter the password...?


I do have that issue with intelligence not factoring in too. But then you need to give big dumb characters a way to "win" too. Especially if it's main-story driven.

As for the slip of paper, you still have to realize that that slip of paper has to do with that certain puzzle and maybe still have to manipulate the words on the note befoer deriving the answer.

"tak the first three letters of my name and add it to the last three letters of the season of the dead. -sunsarr" -> sunsarr + winter - sunter

#37
JFSOCC

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The problems with typing in answers are largely practical. Capitalisation, spelling errors, spaces, exact phrases. You can know the answer and still go wrogn while typing it in.
These things are not insurmountable, I think, but it's interesting to see how to do it.

Edited by JFSOCC, 30 October 2012 - 04:26 AM.


#38
Hassat Hunter

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Baldur's Gate 2 had another one similar to this: it was the human skin armor quest. The answer could be solevd from the letters that the tanner gives you but once you knew the first three or four letters, it didn't matter what the rest of the puzzle was because you could always "game" the multiple choice questions into figuring out which was the right one.

In that case it probably would be better to have the answer be a mechanical device with all letters of the alphabet, still than having it be typed.
IMO.

All in all, there are too much puzzle types to just say yes or no here. Think the Jehova puzzle of Indiana Jones III (where the J was a trap too). Actually stuff like that (The I/J) would be a major bummer for type in answer solutions ;).

The only problem I have with "riddles" being solved by typing in answers is that often they're solveable regardless of character intelligence. I'd think riddles would be better suited to int checks. Low int doesn't get the answer, average int gets the answer in a group of answers, high Int gets the answer by itself.

Yeah, that doesn't work so well. Let me cite KOTOR2's puzzle with the elevator on Peragus. A puzzle isn't much of a puzzle if the answer is plainly given if you have high INT as a character...
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#39
BaronVonChateau

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Jasede mentioned Krondor's riddle chests where you have to scrolls a limited amount of letters to answer of the riddle. If I'm correct, the amount of possible letter for each slot was limited to 4, which solves or at least reduce the mistakes one could do by typing the answer. On top of that, they were purely optional but provided a nice distraction to the game itself, while still being consistent with the setting and gameplay.

Also, I think that language is a non-issue. Even when I was a young Internetless unhappy non-english speaker, I would pick up a dictionary and translate the words while playing TES : ARENA and World of Xeen.

#40
Ieo

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This whole exercise skirts around the real issue:

How do you design a riddle/puzzle where players are far more likely to stick around and attempt to solve it rather than instantly search the internet?

Hint: I suspect the "free-form type in words" model would rank high in the frustration scale and encourage the most metagaming/cheating/what-have-you. :biggrin: And keep in mind that the game example cited in OP was actually released before the World Wide Web. It's not terribly important what the few posters here insist they would never do--Obsidian has to think about the thousands of backers and future potential players of the game in the currently completely-connected (consonance!) world.

Here are other implementation examples from the games I expect the vast majority of PE backers to have played:
  • Lore memory riddles -> Durlag's Tower in BG1 or Amaunator's temple in BG2 (i.e. "pay attention and read, you dope")
  • Physical object-word puzzles -> Asylum in BG2, the room with the chest and statues
  • Multiple choice dialogue options -> Watcher's Keep in BG2 with the imp, or the djinn in the Athkatla circus tent
  • Physical puzzles -> DA:O bridge pressure plate puzzle
  • Crossword-type minigame -> I've never actually seen this, but limiting word length and cross-referencing letter locations might work out
Personally, I like #1 and #2 best.


Jasede mentioned Krondor's riddle chests where you have to scrolls a limited amount of letters to answer of the riddle. If I'm correct, the amount of possible letter for each slot was limited to 4, which solves or at least reduce the mistakes one could do by typing the answer. On top of that, they were purely optional but provided a nice distraction to the game itself, while still being consistent with the setting and gameplay.

Also, I think that language is a non-issue. Even when I was a young Internetless unhappy non-english speaker, I would pick up a dictionary and translate the words while playing TES : ARENA and World of Xeen.


Limitations on both word length and available letters would certainly simplify things. As for your last comment: In other words, now that you have Internet, you wouldn't unhappily be forced to pick up a dictionary and translate. :p
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