steelshark Posted November 6, 2012 Share Posted November 6, 2012 My 2 cents: Focus on solid looking Models, solid believable animations, perhaps with some footwork in combat too, as some animations in crpg feel very static. High-poly models can most likely be patched/modded in, so should not be a priority. Finishing moves are nice, IF they are short, otherwise they become repetitive. Link to comment Share on other sites More sharing options...
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