I'm not sure if this has been answered and this question came up in another thread (Beard technology). I wanted to get everyone's opinion: would you like to have your portraits show up as they did in Baldur's Gate (an artist's rendition) or as they did in Neverwinter Nights 2 (as a 3D model)?
I'd rather have the Baldur's Gate system simply because the 3D model of your character (which is where the 3d model comes from in NwN2) is going to be TINY. So either you'll be way zoomed in on an INCREDIBLY low quality model that will look like a child's drawing (at that zoom level, anyway), or they will have to build an entire separate system for creating and customizing a portrait model, which will be AMAZINGLY zot-intensive for the benefit you'd get out of it. Either way, TOTALLY NOT WORTH IT. The point of doing this game IE style is to eliminate
a lot of the expense of all that 3D modeling and animating so they can write a dang good story instead.
However, one thing--I want the PC portraits to be COMPLETELY SEPARATE from the portraits given to companions. I do NOT want to be able to select a portrait that would be assigned to a companion. This drove me NUTS about Baldur's Gate when I found out that I'd made MY character look like Jaheira and now Jaheira looked like someone else. Dumbest design choice EVAR.