Why not? Surely there should be some consequences for denying your party members their right to go out and get pissed?
I think he just literally meant that he didn't want to suffer sheerly from disagreeing
. I don't think he was talking about somehow forcibly denying them their ability to go do as they please.
DA:O was a pretty good example of this. Did you be nice to someone? Morrigan would've liked to have not been nice to them, and solely for that reason, YOU CAN 10 DISLIKE POINTS FROM MORRIGAN! Sten wants to kill everything, and you say "ehh, we COULD do that, and then we'd be thrown in prison and wouldn't make any progress on the more important things at hand." Boom... Sten dislikes you now.
Which says something about both significant reactions to petty disagreements AND overly simplified "like points" systems, I suppose.
Another culprit of this was the TellTale Walking Dead Season 1 game. Don't get me wrong... I love that game, overall. But, there were a lot of things that were significant enough to warrant a notification in the upper left portion of the screen, according to the game code, but that were really quite meaningless, in practice. You basically had a meeting about people being frightened and having their own ideas about what course of action would make them feel better, and you're they're all "Hey, I think we should do this really specific thing, just 'cause that's what I'd bet my money on, and for no other reason!" And someone says "That's not really super reasonable. Maybe we should find a better reason to do THAT specific of a thing, first." Then, it kicks it to you, and you can say something like "She's got a point. We need to come up with a plan based on the info we have." And that first person's all "I HATE YOU NOW! YOU'RE RUINING MY LIFE!", like a hormonal teenager.
The game even kinda calls itself out on these moments. There's a character that's pretty much with you for most (if not all, depending on your choices) of the game. And, towards the end, he actually reflects back on things, and basically says "Hmm... you know, we may have disagreed on stuff, but those were kind of just petty squabbles. Whenever action was actually necessary, you proved you had my back and my interests in mind, even while I was being petty about you criticizing my baseless plans that didn't even have anything to do with the situation at-hand at the time."
I just hate when someone's like "I want to eat cake, 24/7!", and you're all "we don't have enough money to do that, unfortunately. Also, I don't like cake, but you're still welcome to cake." And the character is suddenly going to pitch a fit about that. You MUST like cake as much as they do, or they hate you, and if you don't say that everything they want to do, for any reason, is an excellent idea and should be done, they also hate you.