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#21
Posted 14 October 2012 - 04:50 AM

- Tauron likes this
#22
Posted 14 October 2012 - 04:25 PM

Why not just allow us to use custom portraits for our companions as well as for our own main character ? That will give us all the freedom in the world, and our characters can have the portraits of everyone's choosing. EVERYONE will be happy
Yep, that's more-or-less what I'm asking for in this thread. Companion portraits could be changed for the IE games by placing files of the appropriate format and name in the override folder. We need at least that much, and it'd be great if we were able to change portraits for the PC and companions in-game at any time from the character or inventory screen/menu.
Basic IE-style: Place files of appropriate format and name in override folder; only one portrait per character can be installed at a time; PC portrait cannot be changed after character creation.
Preferred: Files of appropriate format placed in appropriate folder, selectable from in-game interface; multiple portraits per character can be installed; all portraits can be changed at any time.
Edited by ddillon, 14 October 2012 - 04:30 PM.
- AlphaShard likes this
#23
Posted 14 October 2012 - 04:59 PM

#24
Posted 14 October 2012 - 05:25 PM

#25
Posted 14 October 2012 - 08:57 PM

Well I figure with the Adventure Hall and being able to create characters there, that there would be a way to change portraits in game. I thought BG2 and IWD 2 had this feature.
Well, yeah, there'll be portrait selection at character creation (PC, Adventurer's Hall) at least. And the IE games do allow tweaking game files such as companion portraits using the override directory as I describe above. But it'd be nice if we could change portraits in-game at any time (see previous posts).
Edited by ddillon, 14 October 2012 - 08:59 PM.
#26
Posted 03 April 2014 - 11:56 PM

I am desperately hoping for the option to be able to override the companions' portraits should i choose to.
I am very fussy with portraits; it is a snapshot of who the character is, so for me it's arguably the single most important thing of all. The in-game portraits might be just what i want to see, but if i don't happen to like a given npc's picture, i am unable to include them in my party.
Absolutely invaluable, obvious feature to include for a (presumably) small cost as far as i'm concerned.
#27
Posted 04 April 2014 - 12:17 AM

I'd be incredibly surprised if we couldn't at least change portraits through the override folder.
Having an option in-game seems unnecessary to me (beyond character creation), though could allow one to change the look of a portrait based on the character's clothes (you could select a plate-armour version or a leathers version) if you had multiple versions of the same portrait (I'm thinking community created content here, not wasting dev time to do it).
I did like the suggestion of allowing multiple portraits to show health/status-effects (again, making it plausible in-engine, not for the devs to spend time/money on).
#28
Posted 04 April 2014 - 04:28 PM

My thoughts:
Additional interface options are pretty much always good, especially when they fall into the customization/preferences category like this suggestion does.
#29
Posted 04 April 2014 - 04:36 PM

Imo portrait art should be consistent in style. I dont like if suddenly mod introduces a character but gives him cartoony anime, manga style look. Some find that amusing and clever. It isnt.
Edited by Tauron, 04 April 2014 - 04:37 PM.
#30
Posted 04 April 2014 - 06:29 PM

Imo portrait art should be consistent in style. I dont like if suddenly mod introduces a character but gives him cartoony anime, manga style look. Some find that amusing and clever. It isnt.
Sure - but that's down to the individual mod-creator. With an option to change the portraits (override folder or in-game option), you could bring in another portrait in the right style.
#31
Posted 05 April 2014 - 01:48 AM

If you don't like a mod's custom portraits, don't use them?
I suppose allowing the player a way to swap out that annoying manga character look for a proper portrait and removing his pink hair to another color would help though, if you really need that mod somehow...
#32
Posted 05 April 2014 - 11:20 AM

Now...
Of course we want to be able to change companion portraits, too.
Haven't you ever sexed up Aerie a bit in BG2?
Wow, dude, way to take your completely reasonable request into creeper territory.
#33
Posted 07 April 2014 - 01:35 PM

the biggest issue for me is that my character is distinct from other characters in the game. I remember being annoyed in BG2 that Imoen had the same character portrait as I did. NPC portraits should be apart from PC portraits, or at least have a note saying these can be found during the game.
Our companion portraits are all separate from the PC portraits.
- JFSOCC likes this
#34
Posted 07 April 2014 - 02:01 PM

the biggest issue for me is that my character is distinct from other characters in the game. I remember being annoyed in BG2 that Imoen had the same character portrait as I did. NPC portraits should be apart from PC portraits, or at least have a note saying these can be found during the game.
I think you're talking about bg1
Imoen's portrait was not available in bg2 and if you did take one that looked like one of your companions then, they, were given one of the portraits from bg1.
But only if you didn't change your portrait mid game.
#35
Posted 07 April 2014 - 02:25 PM

it would be great to see how kaz does a portrait (maybe using one of the backer pictures) on a youtube video or something (speed draw) so modders can learn how to make good looking portraits.
- Silent Winter likes this
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