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idea\question - will there be "teachers"?


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I was watching Adam playing IWD2, remembered old times, and suddenly remembered concept "teachers of skills" that got some nice realization with related quests early in PST and more so in Arcanum. Which made this aspect of games so much cooler than simple "4to5 skillpoint droping on longsword skill" immediately inside leveluping mechanics in BG or IWD series.

 

So the question is - will there be Teachers of skills in PE?

 

With old infinity game like mechanics it may look like some mastery aspect unlocking (like Arcanum) or impossibility of end skill point distribution without teacher, or something else. Or spell levels unlocking for mage-characters, etc.

 

Personally i would love this to happen, because it will open so many possibilities of quest and story related stuff.

 

Always loved stuff like - when i need to go find some "hermit grandmaster of meditation", and "master of meditation" points me where to look, in M&M games. I still remember conflict quest lines with Armor and Sword Masters in Arcanum, and magic book assembling quest from Marta in PST.

 

Also i remember how i was realy stunned in PST when first time discovered that i am able to teach some thiefing skills to Anna, or to unlock things from that disc that even Dak'kon still cant comprehand and explain them to him.

So it would also be cool to have companions teaching element or something like that.

 

So what do other people think about this aspect? :yes:

Edited by void_dp
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It would be nice to get some boosters to companions from your actions (instead for the PC for a change)...

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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I must be on the other side of the spectrum for this one :( I actually like the way leveling up is done in games like icewind dale, with skills + feats. I was never a big fan of trainers and spending hours trying to find each one in Might and Magic. It got so tedious at times that I had to resort to google, though in the later games the trainers were better noted in your journal. But in any case, i'm not a fan of trainers.

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I must be on the other side of the spectrum for this one :( I actually like the way leveling up is done in games like icewind dale, with skills + feats. I was never a big fan of trainers and spending hours trying to find each one in Might and Magic. It got so tedious at times that I had to resort to google, though in the later games the trainers were better noted in your journal. But in any case, i'm not a fan of trainers.

 

Maybe it could be a mixture of both. I don't like how somehow the PC magically knows all the options and feats when he levels up. Doesn't really make sense in-game.

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I LOVE this idea. While the Baldur's Gate series is my "favorite" RPG for its sheer scope and overall quality and features. That being said, Arcanum is my 2nd favorite, tied with F:NV. Arcanum just had so many great features and ideas, which I haven't seen in other places (with the nature of training and overall skill advancement being one). In fact, I think I'll start a new thread about that, if it hasn't already been begun.

"1 is 1"

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I LOVE this idea. While the Baldur's Gate series is my "favorite" RPG for its sheer scope and overall quality and features. That being said, Arcanum is my 2nd favorite, tied with F:NV. Arcanum just had so many great features and ideas, which I haven't seen in other places (with the nature of training and overall skill advancement being one). In fact, I think I'll start a new thread about that, if it hasn't already been begun.

 

I think you'll find that thread interesting too : http://forums.obsidian.net/topic/61162-take-a-page-or-two-from-arcanums-crafting-system/page__view__findpost__p__1227423

 

:)

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I'd like to see some Grandmasters and hermits too. :D

 

Some thing along the lines of usage increases the strength of stats, skills, and spells while watching and learning is done from party members, NPC peons, NPC nobility, and NPC hermits.

 

Like watching a noble argue for something or winning an argument using a certain type of persuasion while your Charisma and/or intelligence is high enough will cause you to learn certain element of speech?

 

Or watching some ex-military peon farmer fight for his life against some marauders could cause one of your warrior class NPCs to learn some new skill.

 

Or.. God forbid, some hermit sending you out on utterly pointless tasks repeatedly until he decides that you are tenacious enough to learn from him. "#$^& you and your damn eggs with a side of bacon old man! Teach me that uber skill that you have hidden inside that wrinkled bag of bones." or "I'll make you bleed meat bag!"

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You know, I really really miss the whole Trainer thing, that was prevalent in say the old Gold Box games. The whole magical "instantly" leveling up after enough XP vs getting enough XP and then having to go and train is something I really miss. *sigh*

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It must be because I grew up on D&D and final fantasy. I can't remember which I played first but i'm pretty sure it was D&D. I grew up on this.

 

http://www.youtube.com/watch?v=px-KLwGEVko

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Obsidian ‏@Obsidian Current PayPal status: $140,000. 2,200 backers

 

"Hmm so last Paypal information was 140,000 putting us at 4,126,929. We did well over and beyond 4 million, and still have an old backer number from Paypal. 76,186 backers. It's very possible that we have over 75,000 backers if I had new Paypal information. Which means we may have 15 Mega dungeon levels, and we already are going to have an amazing game + cats (I swear I will go stir crazy if Adam doesn't own up to the cats thing :p)."

 

Switching to Paypal means that more of your money will go towards Project Eternity. (The more you know.)

Paypal charges .30 cents per transaction and 2.2% for anything over 100,000 per month for U.S currency. Other currency is different, ranging from anywhere between 2.2-4.9%.

Kick Starter is a fixed 5% charge at the end.

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I have mixed feelings about this. Trainers worked decently well in Oblivion, but that's mainly because that system uses percentile ranges and has no classes. I'm dubious that they would work well with, say, the D&D 3e rules set. But they would be okay for special feats or rare spells.

"It has just been discovered that research causes cancer in rats."

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I also think that cool implementing trainers in D&D like mechanics is thing of lot planing, but arcanum did this realy well. Unlocking of mastery and expert properties of spent points is good solution.

 

And I feel that implementing quest in magic line can also be good, like unlocking levels, spells, grimuars.. schools of magic.

There are so much cool story possibilities in teachings of opposite schools of magic, individualistic mages natures and the like. But this part in D&D is so small and so poor implemented....

Really...

when i start playing for some necromanser specialist mage in old infinity, i get only +1 spell per lvl, and a thing that i cant learn some spells and thats all i get. When maybe i am roleplaing some good heir of necromansers which dont like necromansy and likes to learn forbidden to him school through the purifying quest line of this school of mages, or yes... to go and find some willing master hermit mage to contraband me some spells :)

Edited by void_dp
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I think paying with either experience or money would be great. If you were willing to "sacrifice", you could get certain skills faster, at the cost of "level progression", while if you were a Mr. Moneybags, you could "bribe" your way to "excellence", at least in a limited fashion- I feel it should be like the Arcanum system, where you have to have the requisite skill for the training first, and you can't "buy" that.

"1 is 1"

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Always loved the idea, thinking about it though i'd like to see a few unique trainers for the more exotic classes:

 

Wizard - An ancient grimoire penned by the greatest minds over millenia, a riddle strewn and cryptic treatise that must be unravelled through cunning and mental gymnastics.

Cipher - Venture through the labyrinthine depths of a most stygian abyss, your own mind, opening doors and facing the horrors of the id.

Monk - Whilst meditating spar verbally or mentally with the masters of your order, until only an unknown opponent stand before you, his soul strong and strangely familiar.

Druid - Hunt the totem animal of your people. Follow its path over hill and down dale, until the ancient dance is once more resolved, and its hot blood grants you and yours new life.

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Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

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Always loved the idea, thinking about it though i'd like to see a few unique trainers for the more exotic classes:

 

Wizard - An ancient grimoire penned by the greatest minds over millenia, a riddle strewn and cryptic treatise that must be unravelled through cunning and mental gymnastics.

Cipher - Venture through the labyrinthine depths of a most stygian abyss, your own mind, opening doors and facing the horrors of the id.

Monk - Whilst meditating spar verbally or mentally with the masters of your order, until only an unknown opponent stand before you, his soul strong and strangely familiar.

Druid - Hunt the totem animal of your people. Follow its path over hill and down dale, until the ancient dance is once more resolved, and its hot blood grants you and yours new life.

 

YES!!! I would love something along these lines... :w00t:

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