RTWAP Posted October 14, 2012 Share Posted October 14, 2012 .. ... I gotta say, though that your in-game journal thing was what I was getting at from the start. If they could put something like that in, and have it get updated as my character collects letters/makes charcoal rubbings/etc, I would be thrilled. ... You know what would be awesome? Reading your in-game journal idea made me picture a guy sitting around a campfire with a candle, book and pen/charcoal, adding to his journal. You could actually see a map in the journal grow as he filled in the details since the last update. Or see him choose to commit to page all he's learned so far about the Mystical Mushrooms of Midlothia. You as the player would decide which nuggets to write down, and the act of writing them down is what actually give you your first view of the details. This allows you to have an effective "Unread" tag for the new or unread entries without having it show up explicitly in the world. It would be implied by whether or not your character had written it down. At any particular point in time you might have 5, 10, maybe even 20+ things to add to your journal. But until your character takes the 'time' to organize your thoughts and put them to paper the details aren't accessible to the player, just the summary that the player remembers when the information was first found. Getting a little long here, but I just wanted to add that journal entries describing recent events or discoveries is a great way for game designers to draw attention to connections that a player somehow missed. I had a P&P DM who provided a written summary of the previous session for the start of the next session. It was correct (he didn't add anything) but he could draw our attention to overlooked threads in the tapestry just by how he phrased things. 2 Link to comment Share on other sites More sharing options...
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