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Companion Dialogue -- One Thing That Needs to Be Sorted


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You know what, they need a REPLAY button or a log for dialogue. I can't tell ya the amount of NPC interactions I missed out on due to something happening right when they started talking. One of the biggest example of this was Dragon Age, and you literally needed to just 'stop' and listen to ensure that you didn't miss out on the interaction. It certainly would be nice to have some way of replaying that interaction without having to jump through hoops to recreate the random element that triggered it..

 

You're talking about banter. This is not an issue the IE games because those are text-based requiring manual input from the player, and are not full "real-time cinema" voice-over. Yet another point against Dragon Age. :p

 

I expect PE dialogic content to follow the IE model in this regard.

I wouldn't be against a dialogue log though. Many games even outside the IE ones, had it once. Heck even DAO had it, I think. Much better than the quest markers/repeated dialogue sessions.

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The trouble of course, is the hilarity that ensues if a conversation triggers at the wrong time. Like Aerie commenting on Viconia’s hair while a troll is eating my face.

 

Not to ignore the rest of your post, but this part had me actually laugh out loud picturing that scenario taking place.

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You know what, they need a REPLAY button or a log for dialogue. I can't tell ya the amount of NPC interactions I missed out on due to something happening right when they started talking. One of the biggest example of this was Dragon Age, and you literally needed to just 'stop' and listen to ensure that you didn't miss out on the interaction. It certainly would be nice to have some way of replaying that interaction without having to jump through hoops to recreate the random element that triggered it..

 

You're talking about banter. This is not an issue the IE games because those are text-based requiring manual input from the player, and are not full "real-time cinema" voice-over. Yet another point against Dragon Age. :p

 

I expect PE dialogic content to follow the IE model in this regard.

I wouldn't be against a dialogue log though. Many games even outside the IE ones, had it once. Heck even DAO had it, I think. Much better than the quest markers/repeated dialogue sessions.

 

A dialogue log is something else, yes. There was a chat log in the IE games, but normally they were not persistent (except PS:T's, I think, because there was so dang much information to remember). A cross-session persistent full dialogue log would be great.

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Love your suggestion OP. There is another problem with KotOR 2 dialogue, that could be considered a bastard child of this and forced duality of choices about "someone's" past. That is especially prevalent with the Handmaiden and Disciple. My only choices about Malachor V are to a) feel guilt b)feel guild but not wanting to discuss it c) Love the slaughter that took place d) "You weren't there! You'll never understand" the enjoyment/guilt I got out of it; and thank god for the e)I've got to go option(though it still sounds like option b). Very rarely can you be apathetic about things in this game. Kreia and random cutscenes, may be a bigger problem at times though

So you rather not want options?

Or you want amnesia again so you wont have to bother with the PC having a history?

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Love your suggestion OP. There is another problem with KotOR 2 dialogue, that could be considered a bastard child of this and forced duality of choices about "someone's" past. That is especially prevalent with the Handmaiden and Disciple. My only choices about Malachor V are to a) feel guilt b)feel guild but not wanting to discuss it c) Love the slaughter that took place d) "You weren't there! You'll never understand" the enjoyment/guilt I got out of it; and thank god for the e)I've got to go option(though it still sounds like option b). Very rarely can you be apathetic about things in this game. Kreia and random cutscenes, may be a bigger problem at times though

So you rather not want options?

Or you want amnesia again so you wont have to bother with the PC having a history?

Where the heck did I say that? I DO want options. What I don't want is a forced guilt/bloodthirsty situation with flavours, instead of actual different choices, which also can be repeating, due to the problem the OP brought up.

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So, what kind of option did you want. I mean, killing millions, what would you feel instead? Proud? (kinda bloodthristy). Indifferent?

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Very rarely can you be apathetic about things in this game

 

 

Apathy is death.

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