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Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!

project eternity update 20 lore campaign almanac stretch goals josh sawyer

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#21
Hornet85

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I really, really want to see the water in motion. That scene will be wicked! I can almost feel the cool misty air on my cheeks.

I hope so too.

I recall there were some pre-rendred backdrop scene in Final Fantasy 7 with animated waterfall. If they can achieve that, I think it should be a no big deal today.

#22
kirottu

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The picture touches my special place.
  • Elerond and theseez like this

#23
Jozape

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That screenshot is just...wow. Just wow.

#24
Olauron Mor-Galad

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Wonderful screenshot!

And... and... this is so cruel of you! I can't help but to try and read the text about races :blink:

#25
Monte Carlo

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Am I allowed to scoff at the pinheads who made a fuss about the choice of engine now?
  • Apatia, Ieo, kjrubberducky and 4 others like this

#26
C2B

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Can we make it 3.5 million?

I really wish we could, but with less than 5 days to go. All fingers crossed.


Yes, the possiblity is certainly there.
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#27
Monte Carlo

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Anyhoo a big shout-out to all of you, especially the artists and whoever thought up the idea of priests making bombs.
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#28
C2B

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Can we make it 3.5 million?

I really wish we could, but with less than 5 days to go. All fingers crossed.


Yes, the possiblity is certainly there.

#29
IndiraLightfoot

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*Unleashes Monte Carlo*

#30
Monte Carlo

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Srsly, I am not a technical person but even I could smell the fetid waft of arse-sewage coming from the self-appointed It experts banging on about how awful the engine was.
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#31
Cantousent

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I'm assuming my stronghold will have a wine cellar.... just sayin'. It all looks great. Since these appear to be the last of the stretch goals, I might have to go in for a couple of those almanac thingies. I'll already get the almanac from my teir, and then maybe I'll get an almanac for a couple of other folks too. The screenshot is already my background and it looks splendid.

#32
Darth Trethon

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The stronghold at 3.0 mil makes me a verry happy camper.....this is nearly guaranteed to happen at this point.

The second big city I would absolutely love to see implemented but seems like a long shot with 3.5 mil so I'm not getting my hopes up on this one.

Still...amazing update.

#33
Archmage Silver

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Excellent work with that locale, just beautiful. I'm looking forward to seeing how the characters look in that environment. :D

#34
curryinahurry

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Very cool. Spirit winds, giant bombs and Hylspeak....all excellent. I'll have to read in the morning my time when the whiskey has left my system. Very nice rendering as well. Curious about ambient effects and the animated water as is everyone else, I'm sure.

#35
Uomoz

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I hoped in some characters in action as I *knew* that the artstyle would have been amazing. Love the lore, love the art, love the Sawyer.

#36
Monte Carlo

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*sighs* I have to up my pledge too, like a dollar-funded version of the Charge of the Light Brigade.

#37
Lv99Wizard

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Excellent update. I'm playing "dream the impossible dream" as we speak.

That screenshot is awesome! It definitely recaptures the feel of the old IE games. But! I was really hoping to see a character :( I know it's really early and so on but characters in P:E won't be the 2D sprites like the previously were. I was really hoping to see what 3D characters would look like...Maybe just before the end of the kickstarter?

#38
ogrezilla

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that screen shot makes me very happy. man that looks awesome. I'm assuming they would avoid things like waterfalls if they couldn't really nail the animation too.

#39
zlarm

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Screenie is fantastic. Keep up the good work

#40
Hornet85

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So, anyway here's what I think about the screenshot.

I think its amazing that they are utilizing the latest computational power to create such a realistic looking scene. It really does give a new breath of life to the concept of pre-rendered background. it makes it feel current.

Pre-render scene takes computational time too and so there was a limit to the quality of pre-rendered scenes done 5-10 years ago. With this improved quality, despite the fact that its pre-rendered, really does make this concept feels current.

Anyway, the challenge now would be the real time rendered part. They need to be of such amazing quality to allow them to fit into such realistic background. I'm sure it kills the experience if the background is realistic but the characters are walking blocks. But I have absolute trust in Obsidian to get everything right. This screenshot shows that they are not skimping on anything.

Well done Obsidian! Keep it up.
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Also tagged with one or more of these keywords: project eternity, update 20, lore, campaign almanac, stretch goals, josh sawyer

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